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Some creatures are not registered as creatures.


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Posted

I have a few creature mods installed, including MNC, ABC, CF, Aroused Creatures. While most of the animations work fine (with dogs, horses or trolls), some creatures just dont do anything. Atronachs, dwemer mechs, lurkers and some others. I have animations for them, but when they try to... you know, mate, they just dont do anything. Message "Sex Experience added" pops up and then nothing. One of my mods enables "fondle" feature, which works on most creatures, expect for those who I have mentioned earlier. I have reinstalled FNIS creatures, re-registered animations in SexLab etc. Please help 

Posted

Have you installed FNIS Creature pack?

What animations are there with the reported problem?

Did you activate animations with SL Anim Loader?

 

The FNIS report (with Consistence Check) could help

Posted
3 minutes ago, Lestat1627 said:

Have you installed FNIS Creature pack?

What animations are there with the reported problem?

Did you activate animations with SL Anim Loader?

 

The FNIS report (with Consistence Check) could help

 
As I said in the OP, I have installed and then reinstalled FNIS Creatures. Animations with the reported problem are all animations for atronachs, dwemer mechs, dragon priests etc. I suspect that game just doesnt count them as creatures. And yes, I have enabled and disenabled the animations many times, rebuilded sexlab registry, reloaded and reapplied JSON data, restarted CF. I have checked FNIS report, there is only Bathing in Skyrim problems. Also, if that matters, I have FNIS XXL

Posted
6 minutes ago, AAAndreyKongo2 said:

I have FNIS XXL

Guarantees a specific number of animations

 

8 minutes ago, AAAndreyKongo2 said:

Bathing in Skyrim problems

It would be useful to first solve all the various slopes. It is not excluded that, even if it does not deal with animations with creatures, it can somehow create disturbances

 

10 minutes ago, AAAndreyKongo2 said:

atronachs, dwemer mechs, dragon priests etc.

The problem could be solved by trying to reinstall XPMSE

 

12 minutes ago, AAAndreyKongo2 said:

Animations with the reported problem are all animations for atronachs, dwemer mechs, dragon priests etc. I suspect that game just doesnt count them as creatures.

They are calculated as creatures, constructs . And the various types associated with them. I remind you that not all animation packs contain this kind of creatures, you certainly find them in Billyy SLAL. Have you tried reinstalling the mod?

Posted
2 minutes ago, Lestat1627 said:

They are calculated as creatures, constructs . And the various types associated with them. I remind you that not all animation packs contain this kind of creatures, you certainly find them in Billyy SLAL. Have you tried reinstalling the mod?

What mod, exactly? Billy SLAL? 

 

2 minutes ago, Lestat1627 said:

The problem could be solved by trying to reinstall XPMSE

Ok, I will try.

Posted
7 minutes ago, AAAndreyKongo2 said:

What mod, exactly? Billy SLAL? 

This mod (about 2GB) contains animations for.
Atronach;
Dwarven Centurion;
Dwarven Sphere;
Spriggan;
Chaurus;
Frostspider;
Dragonpriest;
Drauger;
Troll;
Falmer;
Giant;
Vampirelord;
Werewolf;
Vampirebrut;
Bear;
Canine;
Horse;
Sabrecat;
Skeever;

 

Anub's Creature also contains the same creatures . If the problem is with some creatures, there is probably an installation error. The ABC requirement is silenced, the installation order has probably been reversed. First ABC, then the animations and, if a problem arises, reinstall XPMSE. and yes, the overwriting of the mods involves an overwriting of the various skeletons

  • 3 weeks later...
Posted
On 4/17/2021 at 1:24 PM, Lestat1627 said:

This mod (about 2GB) contains animations for.
Atronach;
Dwarven Centurion;
Dwarven Sphere;
Spriggan;
Chaurus;
Frostspider;
Dragonpriest;
Drauger;
Troll;
Falmer;
Giant;
Vampirelord;
Werewolf;
Vampirebrut;
Bear;
Canine;
Horse;
Sabrecat;
Skeever;

 

Anub's Creature also contains the same creatures . If the problem is with some creatures, there is probably an installation error. The ABC requirement is silenced, the installation order has probably been reversed. First ABC, then the animations and, if a problem arises, reinstall XPMSE. and yes, the overwriting of the mods involves an overwriting of the various skeletons

I have done what you said. The problem remains unsolved. 

Posted
On 4/17/2021 at 1:24 PM, Lestat1627 said:

This mod (about 2GB) contains animations for.
Atronach;
Dwarven Centurion;
Dwarven Sphere;
Spriggan;
Chaurus;
Frostspider;
Dragonpriest;
Drauger;
Troll;
Falmer;
Giant;
Vampirelord;
Werewolf;
Vampirebrut;
Bear;
Canine;
Horse;
Sabrecat;
Skeever;

 

Anub's Creature also contains the same creatures . If the problem is with some creatures, there is probably an installation error. The ABC requirement is silenced, the installation order has probably been reversed. First ABC, then the animations and, if a problem arises, reinstall XPMSE. and yes, the overwriting of the mods involves an overwriting of the various skeletons

My guess is that there is some kind of problem, which doesnt add a new, proper skeleton for creatures. But how do I fix that?

Posted

The problem got even worse. Now, after reinstallation of most creature mods, all animations, even the ones that were working, now do not work at all. Some of my mods allow to "fondle" creatures sneaking, and that is the only way creatures are possible to mate. They just dont animate, even though "sex experience added" pops up. I have tried Defeat, Matchmaker, HentaiCreatures -- the results are always the same: no animations at all. 

Posted

Not to bardge in on it but I also have to add to this; the Netch doesn't exactly work either.

Side question too: could trying to use Hentai Creatures not exactly be a good idea either?

  • 1 month later...
Posted
On 5/12/2021 at 7:19 PM, Lestat1627 said:

If you give us a load order, we probably find the source of the problem. Also attach the FNIS report

I have reinstalled FNIS, XMPSE, HDT, MNC, ABC, changed my load order according to the guide, started a new game. Registered all animations, still nothing happens. Load order and FNIS log: 

Spoiler


00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  HearthFires.esm
04  Dragonborn.esm
05  SexLab.esm  [Version 1.62]
06  SexLabAroused.esm  [Version 2.9]
07  CreatureFramework.esm  [Version 2.0.1]
08  Devious Devices - Assets.esm  [Version 2.8.3]
09  Devious Devices - Integration.esm
0A  Devious Devices - Expansion.esm
0B  Devious Devices - Contraptions.esm
0C  Schlongs of Skyrim - Core.esm
0D  ZaZAnimationPack.esm
0E  SexLab - Sexual Fame [SLSF].esm
0F  Toys.esm
10  ITortureFramework.esm
11  Unofficial Skyrim Legendary Edition Patch.esp  [Version 3.0.15]
12  ApachiiHair.esm
13  ApachiiHairFemales.esm
14  Campfire.esm
15  hdtHighHeel.esm
16  daymoyl.esm
17  SkyUI.esp
18  UIExtensions.esp
19  FNIS.esp
1A  Devious Devices For Him.esp
1B  SimplyKnock.esp
1C  SexLab_Solutions.esp
1D  SD Cages.esp  [Version 3.81]
1E  SL Survival.esp
1F  DragonbornInDistress.esp
20  sanguinesDebauchery.esp
21  Spank That Ass.esp
22  SLSO.esp
23  Remodeled Armor - Vanilla Replacer.esp
24  Remodeled Armor - Vanilla Replacer - Dragonborn.esp
25  Remodeled Armor - Vanilla Replacer - Dawnguard.esp
26  SexLabDefeat.esp
27  RaceMenu.esp
28  RaceMenuPlugin.esp
29  RaceMenuMorphsCBBE.esp
2A  NibblesAnimObjects.esp
2B  AddItemMenuLE.esp
2C  LewdMarks.esp
2D  RealisticNeedsandDiseases.esp
2E  Blush When Aroused.esp
2F  FadeTattoos.esp
30  RND_Dragonborn-Patch.esp
31  RND_Dawnguard-Patch.esp
32  Extended Encounters.esp  [Version 1.6]
33  SlaveTatsMagicManager.esp
34  DiD - DLC Patch.esp
35  SexLab Aroused Creatures.esp
36  ContinueGameNoCrash.esp
37  Schlongs of Skyrim.esp
38  SOS - Smurf Average Addon.esp
39  SOS - VectorPlexus Regular Addon.esp
3A  Auto Unequip Ammo.esp
3B  Better Vampires.esp
3C  Devious Lore.esp
3D  BaboInteractiveDia.esp
3E  SexLabHorribleHarassment.esp
3F  Cloaks.esp
40  Extra Guards.esp
41  Slaverun_Reloaded.esp
42  Immersive Wenches.esp
43  Deviously Cursed Loot.esp
44  DeviousFollowers.esp  [Version 2.13.4]
45  Laura's Bondage Shop.esp
46  Populated Cities Towns Villages.esp
47  SexLab UtilityPlus.esp  [Version 2021]
48  SexLab_Dialogues.esp
49  SLALAnimObj.esp
4A  Frostfall.esp
4B  TheAmazingWorldOfBikiniArmor.esp
4C  RND_HearthFires-Patch.esp
4D  RND_AnimalLoot.esp
4E  SwimNPC.esp
4F  Heights Corrected by Erundil.esp
50  SexLab Pheromones.esp
51  DeviousCarriages.esp
52  Naked Dungeons.esp  [Version 2.0.1]
53  Naked Dungeons_Patched.esp
54  SL_Kidnapped_Redux.esp
55  Vampirelordroyal.esp
56  Quick Start - Skip the Opening Sequence.esp
57  BVandRoyalBloodline_Patch.esp
58  Serana.esp
59  WetandCold.esp
5A  WetandCold - Ashes.esp
5B  Cloaks - Dawnguard.esp
5C  SLSFFameComments.esp
5D  Change Follower Outfits Redux.esp
5E  Change Follower Outfits Redux -- Dawnguard.esp
5F  Change Follower Outfits Redux -- Dragonborn.esp
60  Change Follower Outfits Redux -- Hearthfire.esp
61  Change Follower Outfits Redux -- USKP 1.2 Farkas Compatibility.esp
62  DeviousMimicClothes.esp
63  PB_DeviousGuards.esp
64  Slaverun_Reloaded_Comments.esp
65  SlaveTats.esp
66  RapeTattoos.esp
67  SLAL_AnimationByBakaFactory.esp
68  SLALAnimObjBillyy.esp
69  SexLabTools.esp
6A  DeviouslyHelpless.esp
6B  HDT Piercingsets.esp
6C  sr_FillHerUp.esp
6D  SexLab Extra Voices.esp
6E  XPMSE.esp
6F  Bikini Armors for NPCs - Plus Immersive Wenches Bodyguards.esp
70  Bathing in Skyrim - Main.esp
71  Bikini Armors for NPCs.esp
72  TAWoBA_Light.esp
73  Thundering Shouts.esp
74  Improved Dragon Shouts.esp
75  Improved Dragon Shouts - Dawnguard.esp
76  Improved Dragon Shouts - Dragonborn.esp
77  PsycheAnimationObjects.esp
78  FNISSexyMove.esp
79  MoreNastyCritters.esp
7A  SexLabMatchMaker.esp  [Version 7]
7B  SkyUI Rearranger.esp
7C  NoOverpenetration.esp
7D  GagSFX.esp
7E  bwitch.esp
7F  SOSRaceMenu.esp
80  HentaiCreatures.esp
81  SLAnimLoader.esp
82  Ordinator - Perks of Skyrim.esp
83  Bashed Patch, 0.esp

 

GenerateFNIS_LogFile.txt

Posted

Your FNIS Report 

 

2 Warning(s). I understand it should be at 0. use Consistence Check to identify any errors / duplicates / shortcomings

 

Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam  . Irrelevant, it just says that your Skyrim is not installed in the Steam folder

 

Use this for load order  The Load Order Optimisation Tool

 

 

Posted
6 minutes ago, Lestat1627 said:

Your FNIS Report 

 

2 Warning(s). I understand it should be at 0. use Consistence Check to identify any errors / duplicates / shortcomings

 

Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam  . Irrelevant, it just says that your Skyrim is not installed in the Steam folder

 

Use this for load order  The Load Order Optimisation Tool

 

 

The warnings are linked to Bathing in Skyrim, so I don't really care about it. I have used LOOT, but the MNC guide says that you should change your load order manually, no matter what LOOT says. I will try and uninstall BiS (I have tried to reinstall it already, but as you can see reinstallation didnt fix the errors), and afterwards I will try again. My english is kinda poor, but I hope its understandable. 

Posted
5 minutes ago, AAAndreyKongo2 said:

My english is kinda poor, but I hope its understandable

for this, I rely on the translator :mrgreen:

 

6 minutes ago, AAAndreyKongo2 said:

I will try and uninstall BiS (I have tried to reinstall it already, but as you can see reinstallation didnt fix the errors),

 

On 4/17/2021 at 9:45 AM, AAAndreyKongo2 said:

One of my mods enables "fondle" feature, which works on most creatures, expect for those who I have mentioned earlier.

Is the mod in question enabled to work with the creatures mentioned? Atronachs, dwemer mechs, lurkers and some others

Posted
5 minutes ago, Lestat1627 said:

Is the mod in question enabled to work with the creatures mentioned? Atronachs, dwemer mechs, lurkers and some others

Well... I dont know which mod exactly does that. And also I have a few other mods which allow creature sex, so this should not be an issue. And also in my new game this function does not work, but on the old save it still works. I dont know which mod adds this feature, and my attempts to find out were unsuccessful .

  • 1 month later...
Posted

there are 2 types of load order, one for your files that determines overwriting of files (in MO2, left panel) and the plugin order (right panel)

LOOT will only sort the plugins, you have to sort the left one yourself. Check the Data Tab on the right panel to help you organize your left panel's overwriting. This is what most/all mod creators mean by "load mine after." - not to manually sort your plugins.

Posted
On 8/3/2021 at 8:37 PM, w2bvaultmeat said:

there are 2 types of load order, one for your files that determines overwriting of files (in MO2, left panel) and the plugin order (right panel)

LOOT will only sort the plugins, you have to sort the left one yourself. Check the Data Tab on the right panel to help you organize your left panel's overwriting. This is what most/all mod creators mean by "load mine after." - not to manually sort your plugins.

I have done what you said, changing load order on the left to the load order proposed in MNC install guide. Nothing has changed -- it looks to me like mods just can't play animations. The only mod which is able to play them is SLS. Also I don't know what this red text means, I suppose it means that these mods are overwriting other mods( i.e. slT and slD overwrite SexLab, and WaC Ashes overwrites WaC).  Im sorry if I dont understand something, Im not good with mods. 
image.png.826f7b895212b6332e18a9b6c3441488.pngI

Posted

so when you hover over the red text, it will tell you which other mods are providing a conflicting file, and the red text itself is telling you which is winning according to the prioritization of the left panel.

seems like you got the idea, now you can at least chase down problem files a little easier.
also remember to clear your Overwrite folder and start a fresh game for a new modlist or reordered list, otherwise scripts can get all fucky trying to use another save (i know there's ways of attempting to clean saves, but lets be real about it)

and run fnis

known-working beautification/mesh/texture mods, bash patch, and LOD's i'd only bother enabling when you think you have a solid load order for major/overhaul/frameworks etc. because it just takes so long.

 

anyone with better advice please feel free to chime in, i'm pretty newish too.

PS - those say "unmanaged" because they exist most likely in your actual sk install location, rather than MO's mod folders.

Posted
On 8/6/2021 at 12:52 AM, w2bvaultmeat said:

so when you hover over the red text, it will tell you which other mods are providing a conflicting file, and the red text itself is telling you which is winning according to the prioritization of the left panel.

seems like you got the idea, now you can at least chase down problem files a little easier.
also remember to clear your Overwrite folder and start a fresh game for a new modlist or reordered list, otherwise scripts can get all fucky trying to use another save (i know there's ways of attempting to clean saves, but lets be real about it)

and run fnis

known-working beautification/mesh/texture mods, bash patch, and LOD's i'd only bother enabling when you think you have a solid load order for major/overhaul/frameworks etc. because it just takes so long.

 

anyone with better advice please feel free to chime in, i'm pretty newish too.

PS - those say "unmanaged" because they exist most likely in your actual sk install location, rather than MO's mod folders.

thank you, but I still have some questions. What is LOD? And I don't have any "overwrite" folder, did you mean Override? 

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