AAAndreyKongo2 Posted April 17, 2021 Posted April 17, 2021 I have a few creature mods installed, including MNC, ABC, CF, Aroused Creatures. While most of the animations work fine (with dogs, horses or trolls), some creatures just dont do anything. Atronachs, dwemer mechs, lurkers and some others. I have animations for them, but when they try to... you know, mate, they just dont do anything. Message "Sex Experience added" pops up and then nothing. One of my mods enables "fondle" feature, which works on most creatures, expect for those who I have mentioned earlier. I have reinstalled FNIS creatures, re-registered animations in SexLab etc. Please help
Dorabella Posted April 17, 2021 Posted April 17, 2021 Have you installed FNIS Creature pack? What animations are there with the reported problem? Did you activate animations with SL Anim Loader? The FNIS report (with Consistence Check) could help
AAAndreyKongo2 Posted April 17, 2021 Author Posted April 17, 2021 3 minutes ago, Lestat1627 said: Have you installed FNIS Creature pack? What animations are there with the reported problem? Did you activate animations with SL Anim Loader? The FNIS report (with Consistence Check) could help As I said in the OP, I have installed and then reinstalled FNIS Creatures. Animations with the reported problem are all animations for atronachs, dwemer mechs, dragon priests etc. I suspect that game just doesnt count them as creatures. And yes, I have enabled and disenabled the animations many times, rebuilded sexlab registry, reloaded and reapplied JSON data, restarted CF. I have checked FNIS report, there is only Bathing in Skyrim problems. Also, if that matters, I have FNIS XXL
Dorabella Posted April 17, 2021 Posted April 17, 2021 6 minutes ago, AAAndreyKongo2 said: I have FNIS XXL Guarantees a specific number of animations 8 minutes ago, AAAndreyKongo2 said: Bathing in Skyrim problems It would be useful to first solve all the various slopes. It is not excluded that, even if it does not deal with animations with creatures, it can somehow create disturbances 10 minutes ago, AAAndreyKongo2 said: atronachs, dwemer mechs, dragon priests etc. The problem could be solved by trying to reinstall XPMSE 12 minutes ago, AAAndreyKongo2 said: Animations with the reported problem are all animations for atronachs, dwemer mechs, dragon priests etc. I suspect that game just doesnt count them as creatures. They are calculated as creatures, constructs . And the various types associated with them. I remind you that not all animation packs contain this kind of creatures, you certainly find them in Billyy SLAL. Have you tried reinstalling the mod?
AAAndreyKongo2 Posted April 17, 2021 Author Posted April 17, 2021 2 minutes ago, Lestat1627 said: They are calculated as creatures, constructs . And the various types associated with them. I remind you that not all animation packs contain this kind of creatures, you certainly find them in Billyy SLAL. Have you tried reinstalling the mod? What mod, exactly? Billy SLAL? 2 minutes ago, Lestat1627 said: The problem could be solved by trying to reinstall XPMSE Ok, I will try.
Dorabella Posted April 17, 2021 Posted April 17, 2021 7 minutes ago, AAAndreyKongo2 said: What mod, exactly? Billy SLAL? This mod (about 2GB) contains animations for. Atronach; Dwarven Centurion; Dwarven Sphere; Spriggan; Chaurus; Frostspider; Dragonpriest; Drauger; Troll; Falmer; Giant; Vampirelord; Werewolf; Vampirebrut; Bear; Canine; Horse; Sabrecat; Skeever; Anub's Creature also contains the same creatures . If the problem is with some creatures, there is probably an installation error. The ABC requirement is silenced, the installation order has probably been reversed. First ABC, then the animations and, if a problem arises, reinstall XPMSE. and yes, the overwriting of the mods involves an overwriting of the various skeletons
AAAndreyKongo2 Posted May 5, 2021 Author Posted May 5, 2021 On 4/17/2021 at 1:24 PM, Lestat1627 said: This mod (about 2GB) contains animations for. Atronach; Dwarven Centurion; Dwarven Sphere; Spriggan; Chaurus; Frostspider; Dragonpriest; Drauger; Troll; Falmer; Giant; Vampirelord; Werewolf; Vampirebrut; Bear; Canine; Horse; Sabrecat; Skeever; Anub's Creature also contains the same creatures . If the problem is with some creatures, there is probably an installation error. The ABC requirement is silenced, the installation order has probably been reversed. First ABC, then the animations and, if a problem arises, reinstall XPMSE. and yes, the overwriting of the mods involves an overwriting of the various skeletons I have done what you said. The problem remains unsolved.
AAAndreyKongo2 Posted May 12, 2021 Author Posted May 12, 2021 On 4/17/2021 at 1:24 PM, Lestat1627 said: This mod (about 2GB) contains animations for. Atronach; Dwarven Centurion; Dwarven Sphere; Spriggan; Chaurus; Frostspider; Dragonpriest; Drauger; Troll; Falmer; Giant; Vampirelord; Werewolf; Vampirebrut; Bear; Canine; Horse; Sabrecat; Skeever; Anub's Creature also contains the same creatures . If the problem is with some creatures, there is probably an installation error. The ABC requirement is silenced, the installation order has probably been reversed. First ABC, then the animations and, if a problem arises, reinstall XPMSE. and yes, the overwriting of the mods involves an overwriting of the various skeletons My guess is that there is some kind of problem, which doesnt add a new, proper skeleton for creatures. But how do I fix that?
AAAndreyKongo2 Posted May 12, 2021 Author Posted May 12, 2021 The problem got even worse. Now, after reinstallation of most creature mods, all animations, even the ones that were working, now do not work at all. Some of my mods allow to "fondle" creatures sneaking, and that is the only way creatures are possible to mate. They just dont animate, even though "sex experience added" pops up. I have tried Defeat, Matchmaker, HentaiCreatures -- the results are always the same: no animations at all.
Dorabella Posted May 12, 2021 Posted May 12, 2021 If you give us a load order, we probably find the source of the problem. Also attach the FNIS report
Arala_Cran Posted May 16, 2021 Posted May 16, 2021 Not to bardge in on it but I also have to add to this; the Netch doesn't exactly work either. Side question too: could trying to use Hentai Creatures not exactly be a good idea either?
AAAndreyKongo2 Posted July 3, 2021 Author Posted July 3, 2021 On 5/12/2021 at 7:19 PM, Lestat1627 said: If you give us a load order, we probably find the source of the problem. Also attach the FNIS report I have reinstalled FNIS, XMPSE, HDT, MNC, ABC, changed my load order according to the guide, started a new game. Registered all animations, still nothing happens. Load order and FNIS log: Spoiler 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 SexLab.esm [Version 1.62] 06 SexLabAroused.esm [Version 2.9] 07 CreatureFramework.esm [Version 2.0.1] 08 Devious Devices - Assets.esm [Version 2.8.3] 09 Devious Devices - Integration.esm 0A Devious Devices - Expansion.esm 0B Devious Devices - Contraptions.esm 0C Schlongs of Skyrim - Core.esm 0D ZaZAnimationPack.esm 0E SexLab - Sexual Fame [SLSF].esm 0F Toys.esm 10 ITortureFramework.esm 11 Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.15] 12 ApachiiHair.esm 13 ApachiiHairFemales.esm 14 Campfire.esm 15 hdtHighHeel.esm 16 daymoyl.esm 17 SkyUI.esp 18 UIExtensions.esp 19 FNIS.esp 1A Devious Devices For Him.esp 1B SimplyKnock.esp 1C SexLab_Solutions.esp 1D SD Cages.esp [Version 3.81] 1E SL Survival.esp 1F DragonbornInDistress.esp 20 sanguinesDebauchery.esp 21 Spank That Ass.esp 22 SLSO.esp 23 Remodeled Armor - Vanilla Replacer.esp 24 Remodeled Armor - Vanilla Replacer - Dragonborn.esp 25 Remodeled Armor - Vanilla Replacer - Dawnguard.esp 26 SexLabDefeat.esp 27 RaceMenu.esp 28 RaceMenuPlugin.esp 29 RaceMenuMorphsCBBE.esp 2A NibblesAnimObjects.esp 2B AddItemMenuLE.esp 2C LewdMarks.esp 2D RealisticNeedsandDiseases.esp 2E Blush When Aroused.esp 2F FadeTattoos.esp 30 RND_Dragonborn-Patch.esp 31 RND_Dawnguard-Patch.esp 32 Extended Encounters.esp [Version 1.6] 33 SlaveTatsMagicManager.esp 34 DiD - DLC Patch.esp 35 SexLab Aroused Creatures.esp 36 ContinueGameNoCrash.esp 37 Schlongs of Skyrim.esp 38 SOS - Smurf Average Addon.esp 39 SOS - VectorPlexus Regular Addon.esp 3A Auto Unequip Ammo.esp 3B Better Vampires.esp 3C Devious Lore.esp 3D BaboInteractiveDia.esp 3E SexLabHorribleHarassment.esp 3F Cloaks.esp 40 Extra Guards.esp 41 Slaverun_Reloaded.esp 42 Immersive Wenches.esp 43 Deviously Cursed Loot.esp 44 DeviousFollowers.esp [Version 2.13.4] 45 Laura's Bondage Shop.esp 46 Populated Cities Towns Villages.esp 47 SexLab UtilityPlus.esp [Version 2021] 48 SexLab_Dialogues.esp 49 SLALAnimObj.esp 4A Frostfall.esp 4B TheAmazingWorldOfBikiniArmor.esp 4C RND_HearthFires-Patch.esp 4D RND_AnimalLoot.esp 4E SwimNPC.esp 4F Heights Corrected by Erundil.esp 50 SexLab Pheromones.esp 51 DeviousCarriages.esp 52 Naked Dungeons.esp [Version 2.0.1] 53 Naked Dungeons_Patched.esp 54 SL_Kidnapped_Redux.esp 55 Vampirelordroyal.esp 56 Quick Start - Skip the Opening Sequence.esp 57 BVandRoyalBloodline_Patch.esp 58 Serana.esp 59 WetandCold.esp 5A WetandCold - Ashes.esp 5B Cloaks - Dawnguard.esp 5C SLSFFameComments.esp 5D Change Follower Outfits Redux.esp 5E Change Follower Outfits Redux -- Dawnguard.esp 5F Change Follower Outfits Redux -- Dragonborn.esp 60 Change Follower Outfits Redux -- Hearthfire.esp 61 Change Follower Outfits Redux -- USKP 1.2 Farkas Compatibility.esp 62 DeviousMimicClothes.esp 63 PB_DeviousGuards.esp 64 Slaverun_Reloaded_Comments.esp 65 SlaveTats.esp 66 RapeTattoos.esp 67 SLAL_AnimationByBakaFactory.esp 68 SLALAnimObjBillyy.esp 69 SexLabTools.esp 6A DeviouslyHelpless.esp 6B HDT Piercingsets.esp 6C sr_FillHerUp.esp 6D SexLab Extra Voices.esp 6E XPMSE.esp 6F Bikini Armors for NPCs - Plus Immersive Wenches Bodyguards.esp 70 Bathing in Skyrim - Main.esp 71 Bikini Armors for NPCs.esp 72 TAWoBA_Light.esp 73 Thundering Shouts.esp 74 Improved Dragon Shouts.esp 75 Improved Dragon Shouts - Dawnguard.esp 76 Improved Dragon Shouts - Dragonborn.esp 77 PsycheAnimationObjects.esp 78 FNISSexyMove.esp 79 MoreNastyCritters.esp 7A SexLabMatchMaker.esp [Version 7] 7B SkyUI Rearranger.esp 7C NoOverpenetration.esp 7D GagSFX.esp 7E bwitch.esp 7F SOSRaceMenu.esp 80 HentaiCreatures.esp 81 SLAnimLoader.esp 82 Ordinator - Perks of Skyrim.esp 83 Bashed Patch, 0.esp GenerateFNIS_LogFile.txt
Dorabella Posted July 3, 2021 Posted July 3, 2021 Your FNIS Report 2 Warning(s). I understand it should be at 0. use Consistence Check to identify any errors / duplicates / shortcomings Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam . Irrelevant, it just says that your Skyrim is not installed in the Steam folder Use this for load order The Load Order Optimisation Tool
AAAndreyKongo2 Posted July 3, 2021 Author Posted July 3, 2021 6 minutes ago, Lestat1627 said: Your FNIS Report 2 Warning(s). I understand it should be at 0. use Consistence Check to identify any errors / duplicates / shortcomings Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam . Irrelevant, it just says that your Skyrim is not installed in the Steam folder Use this for load order The Load Order Optimisation Tool The warnings are linked to Bathing in Skyrim, so I don't really care about it. I have used LOOT, but the MNC guide says that you should change your load order manually, no matter what LOOT says. I will try and uninstall BiS (I have tried to reinstall it already, but as you can see reinstallation didnt fix the errors), and afterwards I will try again. My english is kinda poor, but I hope its understandable.
Dorabella Posted July 3, 2021 Posted July 3, 2021 5 minutes ago, AAAndreyKongo2 said: My english is kinda poor, but I hope its understandable for this, I rely on the translator 6 minutes ago, AAAndreyKongo2 said: I will try and uninstall BiS (I have tried to reinstall it already, but as you can see reinstallation didnt fix the errors), On 4/17/2021 at 9:45 AM, AAAndreyKongo2 said: One of my mods enables "fondle" feature, which works on most creatures, expect for those who I have mentioned earlier. Is the mod in question enabled to work with the creatures mentioned? Atronachs, dwemer mechs, lurkers and some others
AAAndreyKongo2 Posted July 3, 2021 Author Posted July 3, 2021 5 minutes ago, Lestat1627 said: Is the mod in question enabled to work with the creatures mentioned? Atronachs, dwemer mechs, lurkers and some others Well... I dont know which mod exactly does that. And also I have a few other mods which allow creature sex, so this should not be an issue. And also in my new game this function does not work, but on the old save it still works. I dont know which mod adds this feature, and my attempts to find out were unsuccessful .
Guest Posted August 3, 2021 Posted August 3, 2021 there are 2 types of load order, one for your files that determines overwriting of files (in MO2, left panel) and the plugin order (right panel) LOOT will only sort the plugins, you have to sort the left one yourself. Check the Data Tab on the right panel to help you organize your left panel's overwriting. This is what most/all mod creators mean by "load mine after." - not to manually sort your plugins.
AAAndreyKongo2 Posted August 5, 2021 Author Posted August 5, 2021 On 8/3/2021 at 8:37 PM, w2bvaultmeat said: there are 2 types of load order, one for your files that determines overwriting of files (in MO2, left panel) and the plugin order (right panel) LOOT will only sort the plugins, you have to sort the left one yourself. Check the Data Tab on the right panel to help you organize your left panel's overwriting. This is what most/all mod creators mean by "load mine after." - not to manually sort your plugins. I have done what you said, changing load order on the left to the load order proposed in MNC install guide. Nothing has changed -- it looks to me like mods just can't play animations. The only mod which is able to play them is SLS. Also I don't know what this red text means, I suppose it means that these mods are overwriting other mods( i.e. slT and slD overwrite SexLab, and WaC Ashes overwrites WaC). Im sorry if I dont understand something, Im not good with mods. I
Guest Posted August 5, 2021 Posted August 5, 2021 so when you hover over the red text, it will tell you which other mods are providing a conflicting file, and the red text itself is telling you which is winning according to the prioritization of the left panel. seems like you got the idea, now you can at least chase down problem files a little easier. also remember to clear your Overwrite folder and start a fresh game for a new modlist or reordered list, otherwise scripts can get all fucky trying to use another save (i know there's ways of attempting to clean saves, but lets be real about it) and run fnis known-working beautification/mesh/texture mods, bash patch, and LOD's i'd only bother enabling when you think you have a solid load order for major/overhaul/frameworks etc. because it just takes so long. anyone with better advice please feel free to chime in, i'm pretty newish too. PS - those say "unmanaged" because they exist most likely in your actual sk install location, rather than MO's mod folders.
AAAndreyKongo2 Posted August 7, 2021 Author Posted August 7, 2021 On 8/6/2021 at 12:52 AM, w2bvaultmeat said: so when you hover over the red text, it will tell you which other mods are providing a conflicting file, and the red text itself is telling you which is winning according to the prioritization of the left panel. seems like you got the idea, now you can at least chase down problem files a little easier. also remember to clear your Overwrite folder and start a fresh game for a new modlist or reordered list, otherwise scripts can get all fucky trying to use another save (i know there's ways of attempting to clean saves, but lets be real about it) and run fnis known-working beautification/mesh/texture mods, bash patch, and LOD's i'd only bother enabling when you think you have a solid load order for major/overhaul/frameworks etc. because it just takes so long. anyone with better advice please feel free to chime in, i'm pretty newish too. PS - those say "unmanaged" because they exist most likely in your actual sk install location, rather than MO's mod folders. thank you, but I still have some questions. What is LOD? And I don't have any "overwrite" folder, did you mean Override?
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