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Properly blending UNP/B, Navetsea skins, and Ethereal Elven Overhaul?


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Posted

Hey! I am using the UNPB body, with Navetsea's 1_8 skins, and among other things I am using Ethereal Elven Overhaul.

 

I would like to know the best way to successfully blend the Ethereal Elven texture set/s with Navetsea's. I'm already using UNP Blender, which works fine for Navetsea, Barbarian, etc., but I do not seem to be blending with EEO. Do I need to make a different set of .psd's for Texblend?

 

Before I disappear down a texture-bashing rabbit hole - is there a recommended blending process for Ethereal Elven Overhaul? :huh:

 

 

Load Order (if needed for this):

 

GameMode=Skyrim

Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
Dragonborn.esm=1
ApachiiHairFemales.esm=1
AzarHair.esm=1
ClimatesOfTamriel.esm=1
ETaC - RESOURCES.esm=1
Lanterns Of Skyrim - All In One - Main.esm=1
More Interactive Items.ESM=1
More Interactive Items [Dawnguard].ESM=1
XFLMain.esm=1
VHVP.esm=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
Brawl Bugs CE.esp=1
Unofficial Skyrim Patch.esp=1
Unofficial Dawnguard Patch.esp=1
Unofficial Dragonborn Patch.esp=1
Unofficial High Resolution Patch.esp=1
NPCPhotoBooth.esp=1
BySbire_FemaleBehavoir(1).esp=1
Children of Skyrim - TOWN GUARDS.esp=1
Better Dynamic Snow.esp=1
BWS.esp=1
Improved Combat Sounds v2.2.esp=1
Warmer Magic Lights v2.esp=1
StaticMeshImprovementMod.esp=1
StaticMeshImprovementMod-DragonbornTernFix.esp=1
83Willows_101BUGS_V4_LowRes.esp=1
Ars Metallica.esp=1
Ars Metallica - Dawnguard.esp=1
Ars Metallica - Dragonborn.esp=1
Birdsofskyrim.esp=1
dbmisc.esp=1
Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp=1
Moss Rocks.esp=1
PilgrimsDelight.esp=1
Skyrim Flora Overhaul.esp=1
YngolBarrowButtonFix.esp=1
Convenient Horses.esp=1
Auto Unequip Ammo.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
SkyUI.esp=1
aMidianborn_Skyforge_Weapons.esp=1
calyps-animal-ears.esp=1
Elemental Staves.esp=1
Nouserhere Ears.esp=1
Gildergreen Regrown.esp=1
Run For Your Lives.esp=1
SkyrimChimneysRW.esp=1
The Paarthurnax Dilemma.esp=1
Babette.esp=1
BlockSparkles.esp=1
Distant Detail.esp=1
Hide all headgear - Heavy.esp=1
Hide all headgear - Light.esp=1
Non-playable Armor.esp=1
masser Size x0.5.esp=1
More Salt Please.esp=1
More Salt Please - Dragonborn addon.esp=1
secunda Size x0.5.esp=1
TheChoiceIsYours.esp=1
TheChoiceIsYours_Dawnguard.esp=1
ETaC - Villages Complete.esp=1
ETaC - Morthal.esp=1
EnhancedLightsandFX.esp=1
ClimatesOfTamriel-Dawnguard-Patch.esp=1
ClimatesOfTamriel-Dragonborn-Patch.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
WerewolfMastery.esp=1
DeadlySpellImpacts.esp=1
FNISspells.esp=1
Realistic crime report radius.esp=1
ActionPoser.esp=1
dD-No Spinning Death Animation.esp=1
PinupsMen.esp=1
Pinups4.esp=1
Pinups5.esp=1
Pinups.esp=1
Pinups3.esp=1
Pinups2.esp=1
PinupsEX2.esp=1
PinupsEX1.esp=1
_NewHair.esp=1
SGHairPack06.esp=1
SGHairPack05.esp=1
SGHairPack04.esp=1
SGHairPack03.esp=1
SGHairPack02.esp=1
SGHairPack01.esp=1
Brows.esp=1
Cazy Hairs-by zzjay.esp=1
Fh hairs-by zzjay.esp=1
_zzSimsHair.esp=1
_zzSimsHair2.esp=1
LovelyHairstylesLITE.esp=1
TheEyesOfBeauty.esp=1
Improved Freckles Skyrim.esp=1
Children of Skyrim - NORD PRESETS 1-10 v1.1.esp=1
Children of Skyrim - NORD PRESETS 11-20.esp=1
testpreset.esp=1
testpresets01.esp=1
BretonPresetTester.esp=1
Jochen the Rogue - by FastestDog.esp=1
NPC Appearance Tester.esp=1
Mjoll & Aerin - by FastestDog.esp=1
Vladi & Vlasa by FastestDog.esp=1
HousecarlWhiterun.esp=1
Uthgerd - by FastestDog.esp=1
Muscle Girl Presets.esp=0
MuscularWomen.esp=0
MW_Armours.esp=0
XFLDialogue.esp=1
XFLPlugins.esp=1
Follower Trap Safety.esp=1
moveitLWT.esp=1
ethereal_elven_overhaul.esp=1
WATER.esp=1
WATER Plants.esp=1
WATER DB Waves.esp=1

 

Posted

I normally take my texture sets outside of skyrim in to a new folder structure, point unp blender there and create my textures outside of skyrim. Then I make a new file and import that until I get it right.
It's mainly about getting the correct heads and bodies in the right folders, using some skins you have to duplicate files to different race's folders so get them to work correctly.

Posted

I normally take my texture sets outside of skyrim in to a new folder structure, point unp blender there and create my textures outside of skyrim. Then I make a new file and import that until I get it right.

It's mainly about getting the correct heads and bodies in the right folders, using some skins you have to duplicate files to different race's folders so get them to work correctly.

 

Many thanks for the reply pds! Sorry for the late response - I have been away! Yes, I have done that previously myself - that's a good suggestion. I'll cut & paste from the main "female" folder & see if that fixes it.

Posted

Yep - that was a good suggestion, pds! What I did was: take my already blended skin files from the main "female" folder, and dump them in the "Ethereal - Highelf" folder as a test. Now blends comparably to UNPB (that is to say  - not perfect, but pretty good!), with the exception of the "ridged" texture which seems to be unique to Ethereal Overhaul so there's not really anything to be done about it. But the rest are a VAST improvement! Thanks! ^_^

Posted

I'm wanting to do the same thing with fair skin and some tattoo mods. Is there a youtube walkthrough on using Caliente's Tex Blender? Specifically for doing the pointing at a folder method you speak of?:)

Posted

the only files you can blend are texture normal and sk. The female woodelf uses the highelf normal so untick it, and after blended copy highelf to woodelf folder.

Also make sure you have the correct tex blender for the skin you use as there are different source files for different textures, look in the files section of texture blender, there was just an update for navetsea this morning.

I use the dry skin http://skyrim.nexusmods.com/mods/31782/?

so also blend those files and then add them in.

For etheral to blend properly you need to put the files in a textures\actors\character folder structure instead of the etheral folder then once they are blended put them back in the etheral folder.

femalebody_1 and femalehead are the only files it will blend, ignore the ridged.
 

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