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[SOLVED] Mesh Invisible When Up Close And Reappears When Zoomed Out


nymphetta

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Posted

Had this problem before, and was able to fix that particular piece (gloves) by weighting the gloves to both hands AND to torso. This time however, no matter what I weight to, the problem persists. Anyone have any suggestions on how to solve this problem once and for all so I can stop ripping my hair out? :) I'm only using Outfit Studio, and just editing vanilla or creation club content and have this problem all the time. Bounding spheres/update being changed to 0.0 and updating does nothing.

 

Included meshes, they are SSE. This is still a WIP that I wanted to test before finishing hands and final touches, but of course this cursed problem reappears again. Perhaps it's because it was originally weighted to a draugr skeleton? I am refitting the zombie to fit the male skeleton/body. I've used the skeleton that was weighted originally to draugr skeleton before but something is being screwy this time.

 

Posted

Mesh is invisible from certain angles in game:: Skeleton error after moving nif in Bodyslider. Open NifSkope  NiNode >> NiTriShapes >> NiSkinInstance. Right click on NiSkinData -> Transform -> Clear and Save.

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