nymphetta Posted April 2, 2021 Posted April 2, 2021 Had this problem before, and was able to fix that particular piece (gloves) by weighting the gloves to both hands AND to torso. This time however, no matter what I weight to, the problem persists. Anyone have any suggestions on how to solve this problem once and for all so I can stop ripping my hair out? I'm only using Outfit Studio, and just editing vanilla or creation club content and have this problem all the time. Bounding spheres/update being changed to 0.0 and updating does nothing. Included meshes, they are SSE. This is still a WIP that I wanted to test before finishing hands and final touches, but of course this cursed problem reappears again. Perhaps it's because it was originally weighted to a draugr skeleton? I am refitting the zombie to fit the male skeleton/body. I've used the skeleton that was weighted originally to draugr skeleton before but something is being screwy this time.
Swe-DivX Posted April 2, 2021 Posted April 2, 2021 Mesh is invisible from certain angles in game:: Skeleton error after moving nif in Bodyslider. Open NifSkope NiNode >> NiTriShapes >> NiSkinInstance. Right click on NiSkinData -> Transform -> Clear and Save.
nymphetta Posted April 3, 2021 Author Posted April 3, 2021 EDIT: Never mind! I saw that you said Niskindata, I've been doig it to Nitri! It's fixed!! THANK YOU!!
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