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Importing FBX to rig in 3dsMax


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Hey there. Could one of you amazing modders please tell me what I am doing wrong with 3ds max and importing fbx? I can make my own animations now!!!! Yay. Thanks to  ShadeAnimator. Though I am still having an issue with importing the fbx. I have vanilla files converted to fbx. They will import though they are not joined to the skeleton and only appear to be affecting the mesh. Also the mesh is twisted up like its facing the side. I assume I not disconnecting the rig properly though I run the script several times just to make sure.

Any tips?

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