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Would anyone be willing to let me look at their WW Anim .blend files to figure out what I'm doing wrong?


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Hi!

 

I've been experimenting with animating recently, and I made an extremely basic animation involving a dildo. When I play the animation in the game, the dildo spawns but stays upright on the floor under the bed instead of being in the sim's hand. I have double and triple checked everything, and I don't understand why it's not animating? I have used another object (the cum mesh) in another animation and that worked just fine in-game. I took a look at another animator's .package and .xml files to compare (we did everything the same, even used the same prop), and even though their dildo animation worked, mine didn't. That leads me to believe that the issue is actually the .blend file.

 

So now I'm wondering if any animators who have made an animation using a dildo (I'm using the Noir Metallic ones, if that makes a difference) would be willing to send me their .blend file, so I can compare it to mine and see what I am doing wrong? Or, if you don't want to do that, be willing to take a look at my file? I am animating both the mesh and the rig, root bone staying untouched, and I even tried to merge them (by parenting the mesh to the rig) but that didn't work. I'm out of troubleshooting options.

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