2408682139 Posted March 26, 2021 Posted March 26, 2021 Is that what's happening to everyone? Is there any way to cancel this? I set my character as a priest, so is really matter that my character can heal wounded npc's after combat instead of npc is not needing to heal after completing numerous battles. I truly hope that this issuse will be resolved. Thank you everyone?
RW311 Posted March 26, 2021 Posted March 26, 2021 I think there is a health recovery multiplier somewhere that can be changed for out of combat but maybe I'm thinking of another game..? Anyway that is normal behavior for both npc and player health to recover when out of combat, npc is just set very high.
2408682139 Posted March 26, 2021 Author Posted March 26, 2021 2 hours ago, RW311 said: I think there is a health recovery multiplier somewhere that can be changed for out of combat but maybe I'm thinking of another game..? Anyway that is normal behavior for both npc and player health to recover when out of combat, npc is just set very high. Thank you for your reply and yes I've tried before in ck to tweak the game settings that contain words like heal and regen, including fEssentialNonCombatHealRateBonus and fEssentialHealthPercentReGain etc I think may be relevant, the recovery rate of npc in combat and non-combat state does change, However, the behavior that the moment they go from combat state to non-combat state in their non-knockdown state will fully restore their health remains unchanged, and strangely enough, their magic and stamina are restored at a normal rate. I tried to start with the script and found that there existed a function like MiraakRef.RestoreAV("Health", 999999999) in DLC2SoulStealScript.pex that restores ridiculous health values, but no matter how high I set the health of the npc (like 99999999999999999 far greater than that value in the script), they all get their full health back the moment they get out of combat, so it's more like refreshing their health rather than modifying the recovery rate or giving them back a certain value, I think it might be some script that uses the ResetHealthAndLimbs() function in the actor.pex, but I'm not sure if it is, or maybe it's some kind of Quest or Package? Or something else more kernel based?
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