NiX10 Posted March 21, 2021 Posted March 21, 2021 Hey y'all, so im having a problem with things like tats, and other overlays that are aplied via race menu or slave tats, they disapear under transparent clothing, i saw others had the same problem with that, is there no fix for that? or am i just not aware of one.
Whacked Posted March 23, 2021 Posted March 23, 2021 In the SKEE.ini there is this -  Overlays/Data] ; Assigns these alpha properties to all overlays when they are applied ; 4844, 128 is recommended for solid overlays (they will render correctly underwater) ; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags iAlphaFlags=4845 ; Default[4845] iAlphaThreshold=0 ; Default[0]  I'm no expert on this, and haven't changed the default settings myself, but this may be where you can fix that. Mine disappear underwater (transparency), and I'm not sure of the consequences of messing with this, which is why I haven't done it myself. You can be my guinea pig ?, just report results!
jmf890 Posted March 23, 2021 Posted March 23, 2021 You can read more about this problem at https://www.nexusmods.com/skyrim/mods/51505 Unfortunately, I don't know of a working SSE solution.
doopdoo Posted March 25, 2021 Posted March 25, 2021 How is this still a problem for all these years?? Has nobody found a solution that isn't "4844 and 128"? Because that does nothing but keep the texture broken with the added bonus of your skin now being blacker than Dagoth's asshole 2
NiX10 Posted May 22, 2021 Author Posted May 22, 2021 On 3/23/2021 at 1:05 AM, Whacked said: In the SKEE.ini there is this -  Overlays/Data] ; Assigns these alpha properties to all overlays when they are applied ; 4844, 128 is recommended for solid overlays (they will render correctly underwater) ; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags iAlphaFlags=4845 ; Default[4845] iAlphaThreshold=0 ; Default[0]  I'm no expert on this, and haven't changed the default settings myself, but this may be where you can fix that. Mine disappear underwater (transparency), and I'm not sure of the consequences of messing with this, which is why I haven't done it myself. You can be my guinea pig ?, just report results! Sorry for very late response, i gave up trying to fix it and forgot about the post, changing the value to 128 breaks my character textures, so i guess it dosen't work.
Bayman Posted October 15, 2022 Posted October 15, 2022 Still no solution? This is driving me crazy! ?
anjenthedog Posted October 15, 2022 Posted October 15, 2022 (edited) There is *one push-come-shove solution I can think of (and have used in the past).  Apply the tat(s) to a copy of your face/hands/feet/body directly, AFTER you move or copy your original textures to a backup folder for future reference (trust me on that...I made the mistake of "burning" a tat into my one female without backing up the custom skin I can't find any more in its original form), then drop the modified textures in place  you can do the work in Paint dot Net or similar. Just call up the tat, call up the skin you want to apply it to. adjust the size and tone of the tat to your suiting (and to conform to the pixel dimensions of the body/feet/etc), copy paste the tat onto the texture using a new layer, use selected-area move tool to adjust its position, then, once it's just as you like, then "merge" the tat layer onto the texture and save.  (sounds more complicated than it is)  Anyway. if you decide later you want to revert, just overwrite the modded texture files with those you copied/moved to a backup folder (btw, the backup folder can be created right off the textures folder you're working on without issue).  Edited October 15, 2022 by anjenthedog typos
Pimpslink12 Posted January 15, 2023 Posted January 15, 2023 On 10/15/2022 at 9:07 AM, anjenthedog said: There is *one push-come-shove solution I can think of (and have used in the past).  Apply the tat(s) to a copy of your face/hands/feet/body directly, AFTER you move or copy your original textures to a backup folder for future reference (trust me on that...I made the mistake of "burning" a tat into my one female without backing up the custom skin I can't find any more in its original form), then drop the modified textures in place  you can do the work in Paint dot Net or similar. Just call up the tat, call up the skin you want to apply it to. adjust the size and tone of the tat to your suiting (and to conform to the pixel dimensions of the body/feet/etc), copy paste the tat onto the texture using a new layer, use selected-area move tool to adjust its position, then, once it's just as you like, then "merge" the tat layer onto the texture and save.  (sounds more complicated than it is)  Anyway. if you decide later you want to revert, just overwrite the modded texture files with those you copied/moved to a backup folder (btw, the backup folder can be created right off the textures folder you're working on without issue).  Lol that does sound like my kind of approach. Just like "fuck it. I'LL Texture the Mod MYSELF" 1
anjenthedog Posted January 16, 2023 Posted January 16, 2023 Yeah, I'm pretty much a "whatever does the job" kinda guy...
lies999 Posted March 23, 2023 Posted March 23, 2023 Hey, I was facing the same issues for quite a while but If you're using body slide and outfit studio you should view the mesh using those programs and play around with the alpha values for the transparent meshes there rather than using nifscope and/or blender. Hopefully this solves your issue. I used an alpha threshold value of 128 in outfit studio and then built the mesh in body slide.
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