kxdace Posted March 20, 2021 Posted March 20, 2021 Hello my beautiful friends I hope everyone is enjoying their fantastic weekend! Im having a bit of a problem summoning the body of a dead follower using my own home brew follower system. I play with essential off and this of course causes my party members to die from time to time and I cant always find there bodies to resurrect. So far I have tried the following methods: \\\CODE START\\\ function squadMove() int iChoiceA = MSGSquadMove.show() ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;TELEPORT;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; if(iChoiceA == 0) ;raRia.GetActorReference().getleveledActorBase().MoveTo(PlayerREF) raRia.GetActorReference().MoveTo(PlayerREF) ;Actor tempA = raRia.GetActorReference() ;tempA.MoveTo(PlayerREF) ;PlayerREF.placeatme(tempA) ;debug.MessageBox(tempA.getleveledActorBase().getName()) ;objRia.MoveTo(PlayerREF) raSara.GetActorReference().MoveTo(PlayerREF) raFollowA.GetActorReference().MoveTo(PlayerREF) raFollowB.GetActorReference().MoveTo(PlayerREF) endIf \\\CODE END\\\ The reference alias is still pointing at this actor after death as the following still brings up the actors name: debug.MessageBox("Test: " + raRia.GetActorReference().getleveledActorBase().getName()) What am I doing wrong... it seems like such an obvious thing to do.
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