SSEGAMER Posted March 10, 2021 Posted March 10, 2021 So I downloaded a bunch of combat overhaul mods such as Ultimate Combat, Wildcat, Combat gameplay Overhaul, ect. ect. I ran my FNIS XXL first and then ran Nemesis to override it because I've seen threads of people claiming to do it before, but when I launched the game I got an Error I have never even considered  "Too Many Animations Files 17300/16384". I knew I had animations and that the hard cap was technically 20k, but I didnt think it was even possible for most people, not to mention with that being the case, why didnt it crash? So I did some experimenting and all I could figure out was that the game still ran but random animations were just unloaded and unused, I assume because of the cap it mentioned. Does anyone know of a fix for this odd error? I cant find anything about it anywhereÂ
Just Don't Posted March 10, 2021 Posted March 10, 2021 Are you using DAR? (Dynamic anim replacer) because AFAIK that mod has a hard cap of 16k animations (which was the standard for FNIS anims back in the day). Now FNIS xxl + animation loading crash fix should allow you to go to the moon with animations, but DAR still has this 16k limit, no idea about Nemesis. 2
bcw81 Posted January 15, 2022 Posted January 15, 2022 Because this is the top hit when you search for the error message: DAR now comes with an INI file in the SKSE folder called DynamicAnimationRepacer.ini as of Version 1.1.1. Edit that to increase your animation limit with DAR. I have mine set to "AnimationLimit=0x6000" and I can load the game, I have not gotten far enough in for real testing yet. 3
Popular Post MTester Posted January 23, 2022 Popular Post Posted January 23, 2022 (edited) On 1/15/2022 at 4:34 PM, bcw81 said: Because this is the top hit when you search for the error message: DAR now comes with an INI file in the SKSE folder called DynamicAnimationRepacer.ini as of Version 1.1.1. Edit that to increase your animation limit with DAR. I have mine set to "AnimationLimit=0x6000" and I can load the game, I have not gotten far enough in for real testing yet. I can't find version 1.1.1 and 1.1.2 only work for AE Â edit:Â https://mega.nz/file/SZoFxabS#u63Ce_05reSkt7dbVJew0jCVGrjDbSQqtam9Neynhw4Â here is the 32k animation file for 1.1.0, everything 1.1.1 onward is only for AE Edited January 23, 2022 by mdragon.minh 45
Fuzzy_Fox Posted January 24, 2022 Posted January 24, 2022 On 1/23/2022 at 9:33 AM, mdragon.minh said: I can't find version 1.1.1 and 1.1.2 only work for AE Â edit:Â https://mega.nz/file/SZoFxabS#u63Ce_05reSkt7dbVJew0jCVGrjDbSQqtam9Neynhw4Â here is the 32k animation file for 1.1.0, everything 1.1.1 onward is only for AE Thank you for this, I was getting this same message but mine was stating 17502/16384 6
Chores_duo Posted April 22, 2022 Posted April 22, 2022 You sir are a gentleman and a scholar, thank you 1
tessory2 Posted May 7, 2022 Posted May 7, 2022 On 1/23/2022 at 4:33 PM, mdragon.minh said: I can't find version 1.1.1 and 1.1.2 only work for AE Â edit:Â https://mega.nz/file/SZoFxabS#u63Ce_05reSkt7dbVJew0jCVGrjDbSQqtam9Neynhw4Â here is the 32k animation file for 1.1.0, everything 1.1.1 onward is only for AE You are great! Thank you! 1
Violence6884 Posted June 11, 2022 Posted June 11, 2022 On 1/23/2022 at 11:33 AM, mdragon.minh said: 32k animation file for 1.1.0 Just dropping by to express my gratitude for this, too! Thank you!
Non-stopNovember Posted July 1, 2022 Posted July 1, 2022 On 1/23/2022 at 10:33 AM, mdragon.minh said: I can't find version 1.1.1 and 1.1.2 only work for AE Â edit:Â https://mega.nz/file/SZoFxabS#u63Ce_05reSkt7dbVJew0jCVGrjDbSQqtam9Neynhw4Â here is the 32k animation file for 1.1.0, everything 1.1.1 onward is only for AE Just want to thank you good man
blorp-blorp Posted July 7, 2022 Posted July 7, 2022 On 1/23/2022 at 4:33 AM, mdragon.minh said: I can't find version 1.1.1 and 1.1.2 only work for AE Â edit:Â https://mega.nz/file/SZoFxabS#u63Ce_05reSkt7dbVJew0jCVGrjDbSQqtam9Neynhw4Â here is the 32k animation file for 1.1.0, everything 1.1.1 onward is only for AE You are a lifesaver, I've been losing my mind trying to find this.
Antifapup Posted February 24, 2023 Posted February 24, 2023 Hey, just got back to skyrim, since most of the mods I was using have now been updated... including DAR.. now it's at 1.1.3 my question is, can I still use this 32k dll for it? I am getting the animation limit pop-up
Just Don't Posted February 24, 2023 Posted February 24, 2023 49 minutes ago, Satyrfey said: Hey, just got back to skyrim, since most of the mods I was using have now been updated... including DAR.. now it's at 1.1.3 my question is, can I still use this 32k dll for it? I am getting the animation limit pop-up There's an ini file to set a different cap since 1.1.1. Use that. You can't use a different dll because it probably won't be compatible with the SKSE version DAR 1.1.3 was made for.
Antifapup Posted February 24, 2023 Posted February 24, 2023 39 minutes ago, Just Don't said: There's an ini file to set a different cap since 1.1.1. Use that. You can't use a different dll because it probably won't be compatible with the SKSE version DAR 1.1.3 was made for. Ok, thanks. The way the ini does value is "0x4000" do you know what I should set it for to get the 32k?
Just Don't Posted February 24, 2023 Posted February 24, 2023 9 hours ago, Satyrfey said: Ok, thanks. The way the ini does value is "0x4000" do you know what I should set it for to get the 32k? That's hexadecimal, 4000=16384. You can replace the 4 in that 4000 with an 8 and get 32k (16384*2). Or find an online hexadecimal converter and replace that 4000 with whatever cap you want.
Antifapup Posted February 24, 2023 Posted February 24, 2023 3 hours ago, Just Don't said: That's hexadecimal, 4000=16384. You can replace the 4 in that 4000 with an 8 and get 32k (16384*2). Or find an online hexadecimal converter and replace that 4000 with whatever cap you want. Thanks!
dragon720 Posted March 6, 2023 Posted March 6, 2023 i use skyrim 1.5.97 and with this DAR 32k animations is working but i have new issue with killmoves (CTD). i notice killmove with Bristleback and some randoms killmoves. any fix for this?
Aurkile Posted March 9, 2023 Posted March 9, 2023 I was also having CTD on killmoves and narrowed it down to DAR. Switching to the latest OAR version on patreon fixed it. This is on Skyrim 1.6.640.  On 3/6/2023 at 6:00 PM, dragon720 said: i use skyrim 1.5.97 and with this DAR 32k animations is working but i have new issue with killmoves (CTD). i notice killmove with Bristleback and some randoms killmoves. any fix for this? A typical crash log would look like this: crash-2023-03-08-17-18-00.log
dragon720 Posted March 9, 2023 Posted March 9, 2023 (edited) 5 hours ago, Aurkile said: I was also having CTD on killmoves and narrowed it down to DAR. Switching to the latest OAR version on patreon fixed it. This is on Skyrim 1.6.640.  A typical crash log would look like this: crash-2023-03-08-17-18-00.log 88.26 kB · 2 downloads can give me the link or the mod for test? what is OAR?....new mod? working for skyrim SE 1.5.97? Edited March 9, 2023 by dragon720
Aurkile Posted March 9, 2023 Posted March 9, 2023 2 hours ago, dragon720 said: can give me the link or the mod for test? what is OAR?....new mod? working for skyrim SE 1.5.97? OAR refers to Open Animation Replacer by Ersh. You can find it here https://www.patreon.com/user?u=25643772 .  1
Phosoup Posted March 18, 2023 Posted March 18, 2023 Thx, that fixed it for me! Â NonAE DAR version https://www.nexusmods.com/Core/Libs/Common/Widgets/ModRequirementsPopUp?id=141760&game_id=1704 repack with the dll posted by mdragon.minh https://mega.nz/file/SZoFxabS#u63Ce_05reSkt7dbVJew0jCVGrjDbSQqtam9Neynhw4
al3urner Posted March 27, 2023 Posted March 27, 2023 (edited) Is there a version that works with the new version of dar for AE? Edited March 27, 2023 by xfinals
Just Don't Posted March 27, 2023 Posted March 27, 2023 2 hours ago, xfinals said: Is there a version that works with the new version of dar for AE? If you're on the DAR version for AE you have the ini, use it to increase the anim cap. The instructions are in one of my replies above.
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