JSmith20142 Posted April 17, 2013 Posted April 17, 2013 I've done something silly, and I can't figure out how to undo it. I was debugging a plugin which has tamagoclub.esm as a master, put in some debugging code and hit 'save' without thinking it through. I put the code in a tamagoclub function, but the modified script has been saved as part of my plugin (as it was open) and not in tamagoclub.esm. So now I have a tamagoclub script as part of my plugin, like it or not. Yes, I can remove the debugging code, but I can't figure out how to remove the whole script and have my .esp go back to using the tamagoclub.esm version of the function the way it did before. If I delete the version of the function that's in my plugin, the editor tells me that a bunch of other tamagoclub functions use this one, so I'll have to edit them all so as not to call it anymore - which I don't want to do, as they're all in tamagoclub.esm. If I just load up tamagoclub.esm, the original function is still there, and everything that's dependent upon it is quite happy. There has to be a way of telling the editor to revert to using the version of the function that's in the master, so I can delete the one in the plugin, but I can't find it. Can anyone put me out of my misery? (and no, foolishly, I don't have a save of the plugin before I made the edit, or not one that won't mean losing several days work)
perfectioncat Posted April 17, 2013 Posted April 17, 2013 When you change the function that esm file provides, you make the esp file which appointed the esm file in a master file. You can edit the esp file which you made as an active file in CS. A modified function is used without changing esm file by doing it this way.
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