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Need some pointers to help me finish my mod.


slvsaris

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I am currently trying to finish up a mod I have been working on over the past 5 years or so.  It is nothing grandiose, just a small mod I have not spent much time on.  I am trying to get started into more advances aspects of modding for other ideas, and decided I really need to release the few that I have started.

 

I tried to keep the mod as compact as possible, meaning it uses vanilla assets, and has no dependencies other than the base game and the DLC.

 

The mod is a pocket home. It is all laid out and namvmeshed, just need to implement a few features I do not know exactly how to implement.

 

In this player home, there is o secret dungeon (spoilers).  Of course there is, this is LL! 

 

What I would like to do is, through dialog that only shows up when in the player home cell, tell an NPC to  go to a certain jail cell and have them locked in there until I release them.

 

I only have a vague idea how to do this.

 

  • Create the markers for each of the 7 jail cells.
  • Create the packages that will control the NPCs when they are in the cells.  I am assuming that there will be one for each jail cell unless I can pass in the reference of the marker they have to stay close to.
  • Create a script that assigns the appropriate package to the NPC.
  • Create a scene for the NPC walking to the jail cell?
  • Create the dialog

 

That is just a guess on my part, any suggestions / guidance would be greatly appreciated.

 

Second task, A "vendor" statue

 

I first wanted to place a statue in the home somewhere to serve as a vendor to dump all that stuff you don't really need but collected anyway in your travles.  It does not take long (especially with mods) to start picking up things that are values way more than most vendors in the game have gold to buy.  This is still  an option, I don't mind the idea.

 

I also thought of have in "junk" chest where anything you sump in there will get sold over time.  i have a mod currently in my load order that I can look at to see how that works.  I was thinking of replacing the timed thing with a button or lever that will sell the things instead of registering an event to do so, that way it happened when you want it.  Would want to make sure that unique and quest items are filtered out and the player given a choice if they really want to sell those items or not.

 

Again, not sure how to go about implementing this.  Any suggestions / guidance would be greatly appreciated.

 

 

 

 

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