Koko.Hekmatyar Posted April 6, 2013 Posted April 6, 2013 The title says it all, I need to know how to use these or to convert them to a format recognized by 3d max 2012, nifscope, or blender.
canderes Posted April 6, 2013 Posted April 6, 2013 Is this the same as XNA? There is an obj export on the menu for it but it will have no bones or skinning. There's no exporter because the guy who wrote XNA Studio doesn't want people poking around his format, so you'll have to reweight everything and make a skeleton if its a skinned mesh. If its an older model for XNA Lara before 2011 I think there's a maxscript floating around with a video on Youtube.
Vioxsis Posted April 6, 2013 Posted April 6, 2013 http://www.tombraiderforums.com/showpost.php?p=5415379&postcount=1 Maxscript to import/export .mesh
Koko.Hekmatyar Posted April 7, 2013 Author Posted April 7, 2013 Thank you both it worked like a charm. Edit: the hard part is getting it to fit the CBBE body
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