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Looking for help with NifSkope


emohorde

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Posted

There are a few mods on here that have variations for some creatures/armors/characters, but leave out many others.

 

For example, the Derrax Frost Troll mod (on Nexus) features the frost troll, but not cave or Uderfrykte from vanilla. On top of that, the Dawnguard DLC and Immersive Creatures mod adds many more types of trolls.

 

I've downloaded BSAopt, NIFSkope, Blender and I'm already an avid photoshop user. The problem I'm having is that I have no idea what the hell I'm doing in Skope. From all the tinkering around I've done and support I've read on, I'm still having trouble.

 

When I tried to copypasta a branch, there were many errors and I could never get it to work the way I wanted.

 

When I deleted all branches of the modded file from Derrax's mod except for his modifications, I had trouble importing it as a .obj to the new file.

 

What I'm asking for is the knowledge to do this myself. If I can learn how to do it, I will post the patches I create here.

Posted

If all you need is to change textures, then I'd rather do it with the CK. TextureSets defined in the CK override texture settings in the nif file, so thats how you can have the same mesh, with several textures. All you need to do is copy an already existing texture set (or edit it) and add/edit the appropriate Armor Addons and Armors.

Posted

That was actually the first step of my journey for learning how to use nifskope. What I'm having trouble figuring out and learning about is how, after importing a .obj, I can give it the file I'm modifying the same information as in Derrax's file.

 

Basically I'm having trouble attaching nodes / blocks / editing the imported part.

 

edit: About the creation kit, I don't think that would really work out too well... Look at the differences in the different (vanilla) troll models. On top of that I don't have the creation kit / any experience with it.

Posted

Copy/Pasting branches is showing the model in NIFskope how I want it to look (with a few tweaks), but I'm still having trouble getting the model to show in game.

 

Edit: Now that I'm analyzing every little line one by one I'm noticing a few things that are leading me to believe this has to be done via Blender or 3DS Max or something.

Posted

What I'm having trouble figuring out and learning about is how, after importing a .obj, I can give it the file I'm modifying the same information as in Derrax's file.

 

Granted it's been a little over a month since I last worked on my (on going never ending) project so my information might be out of date. But the latest version of Nifskope was having issues with .obj imports, and no manner of manipulating the trees would fix it. The solution, for me at least, was to use a slightly older version of Nifskope (nifskope-1.1.0-rc5).

 

I would suggest spending a day or two on the nif forums as well.

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