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I'm having troubles.


ErikModi

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Posted

I know this is isn't necessarily the place to go for troubleshooting, but I'm really not sure where else to ask.

 

Got sucked into this game just lately, and it's a stupid amount of fun.  But I'm having some problems.  Some MAJOR problems.

 

Using a bunch of mods (naturally), recommended by the YouTube channel that got me into this mess.  Upon loading a saved game, I get several walls in my base missing, stuff from my crates all scattered about.  This is bad, especially when it happens to my freezer or the room I'm trying to keep cold for SkyMind servers (running a Terminator-themed android mod).  There was surprisingly little information about others encountering this issue, the best I could figure out was that it might have to do with Prison Labor, which I gather is notoriously finnicky, so I removed it.  Well, the save I was working on is ruined for that (not really a surprise -- loads fine, everything's there, but the map is completely blank).  So, try to start a new game.  Removed another mod I'm not really using (Harvest Organs Postmortem), go to start a new game, planning to God Mode a small base quick and see if I can actually load games without ten percent of my base getting fucked. . . can't generate world.  Debug message says something about not being able to find some kind of autopsy research, which should be fine because I removed that autopsy mod. . . except apparently it not being there is screwing things up.

 

So, can't load my old save, can't start a new game. . . what.  The.  Hell.

 

If anyone can offer some advice to what's going wrong here, I'd appreciate it.

 

EDIT:  And added Harvest back in for a quick test, removing Prison Labor did not fix it.  Things still popping out of crates and destroying walls.

Posted

I got it figured out.

 

The storage mod I was using is apparently a bit outdated, or interacting weirdly with something else.  Loading a game means the storage units from that mod vomit up everything they had, which destroys walls as the items from the storage unit land in the same space.

 

The autopsy tech error was because I set that as a starting tech for custom scenario and forgot about it.

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