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DD & Animation Quirks


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Posted

Morning lads,

 

Unraveling the Gordian Knot one thread at a time it seems, I fear this issue has been downright daunting compared to some of the simpler fixes I've found on these forums.

 

Animations and processes carried out by the mods have been dogging me for some time, at first it was a revelation to simply have the game working to start, but it has become undeniable that some squeaky wheels are present somewhere in the whole design. To name the most notorious:

 

-Animations are slow to start if not outright stuck, typically toggling the menu and/or bringing up the console window causes them to proceed.

-Character models are not meshing/exhibiting displacement during scenes.

-Processes carried out by the mod appear sluggish, to the extent of arousing suspicion around a possible 'dead' mod(I may be getting ahead of myself on that account) Things such as the character equipping bondage items during events, ect.

 

Of the known warnings that MO2 has offered, Form 43 comes up often and consistently across many of the DD mods and their supporting content. Copious reading on the subject suggests that converting to Form 44 isn't particularly advisable for DD content, not to mention a tall order when dealing with .esm files in the first place. I have made it a point to always seek out the appropriate mods for Skyrim SE to circumvent the Form 43 issue, but in the case of these DD mods it always rears it's head. I never rule out anything but I am largely confident that I have downloaded the versions applicable for SE.

 

It's a real mountain sized mole hill at any rate. I suspect that a passing forum member will spot something obvious I missed as is often the case, if I am however bringing a proper goliath issue to the table any expertise would be greatly appreciated. I've picked and prodded at the issue to the best of my novice capabilities, and always look forward to approaching the issue from a new angle if one makes itself apparent.

 

Relevant data has been enclosed, and any feedback is much obliged.

 

FNIS Behavior V7.6   1/5/2021 2:49:42 AM
Skyrim SE 64bit: 1.5.97.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "SKELETON Arm Fix"  

Reading DD V4.0.0 ...
Reading DD2 V4.0.0 ...
Reading DD3 V4.1.0 ...
Reading DDC V1.2 ...
Reading DDSL V4.0.0 ...
Reading Defeat V5 ...
Reading Deviously Cursed Loot V6.3 ...
Reading FNISBase V7.6 ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabAroused V2.9 ...
Reading SexLabCreature V1.63 ...
Reading XPMSE V7.2 ...
Reading ZaZAnimationPack V7.00 ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 4 sets: 41 total groups: 194 added file slots: 1499 alternate files: 1233

Creature Pack not installed

 3953 animations for 14 mods successfully included (character)

 

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