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Osare One Piece UUNP SMP HDT+


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Posted

Osare One Piece UUNP SMP HDT+

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UUNP SMP HDT+ Bodyslide Conversion of the Osare One Piece outfit by anano!

HDT+ Cloth mesh and xml by SunJeong!

 

giphy.gif


Currently in beta because I dunno if the occasional flickering oppai physics is a personal setup problem of mine or not(probably is)... Let me know what you think in the support page comments! I also dunno how to backport SMP to PE stuff so yeaaah... just one of those things I haven't figured out for the life of me. Probably gonna take some elbow grease to figure out if you haven't worked that stuff yet, and its gonna be with its pros and cons, but I'm rooting for you! :)
 

Requires:

Bodyslide and Outfit Studio
HDT-SMP (and probably SMP+PE Path... I personally use the 0802 version from uhh... somewhere, but hopefully the nexus available 0730 works too)

Original Osare OnePiece - UNP and UNPB outfit

 

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  • Submitter
  • Submitted
    12/15/2020
  • Category
  • Requires
    Osare One Piece, HDT SMP (Probably also SMP+PE)
  • Special Edition Compatible
    Not Applicable

 

Posted

After testing this out it seems I also get the "flickering physics" as-well, fairly prolific actually, on the other hand the UUNP conversion itself is nice and using nifscope one can just delete the SMP line and leave it where it will use HDT-PE for now.

Posted
5 hours ago, Lilzt3hcat said:

After testing this out it seems I also get the "flickering physics" as-well, fairly prolific actually, on the other hand the UUNP conversion itself is nice and using nifscope one can just delete the SMP line and leave it where it will use HDT-PE for now.

Damn. Well, personally I've had a bit of luck at least lessening the effects by turning WaitBusyRenderer to true in the enblocal.ini, but that's a bit... un-optimal(Especially since I don't even know what that intrinsically does...). Making cloth physics work like this has been the bane of my existence for some time now... Otherwise, I suppose I should release a couple of versions without it too, if only I could convert the XML to PE somehow(Gonna have to work on figuring that out again)... >_>

Posted
1 hour ago, zapho said:

Damn. Well, personally I've had a bit of luck at least lessening the effects by turning WaitBusyRenderer to true in the enblocal.ini, but that's a bit... un-optimal(Especially since I don't even know what that intrinsically does...). Making cloth physics work like this has been the bane of my existence for some time now... Otherwise, I suppose I should release a couple of versions without it too, if only I could convert the XML to PE somehow(Gonna have to work on figuring that out again)... >_>

Leaving the NIF without a SMP XML will just have it use PE by default, no need to define one. Though for something like this ofc you just get (limited) body jiggle, no flowing cloth effect.

Clipboard01.jpg

Posted
13 hours ago, Lilzt3hcat said:

Leaving the NIF without a SMP XML will just have it use PE by default, no need to define one. Though for something like this ofc you just get (limited) body jiggle, no flowing cloth effect.

The outfit's not properly weighted for PE though. Without the skirt bones defined in the SMP xml, the bottom part of the skirt is stiff and does not move with the legs.

Posted
9 hours ago, zapdragon said:

The outfit's not properly weighted for PE though. Without the skirt bones defined in the SMP xml, the bottom part of the skirt is stiff and does not move with the legs.

That's literally what my post says O_o. Pretty sure "no flowing cloth effect" would imply it does not look/act as intended when it was altered for that.

Posted
1 hour ago, Lilzt3hcat said:

That's literally what my post says O_o. Pretty sure "no flowing cloth effect" would imply it does not look/act as intended when it was altered for that.

*shrug* I misinterpreted then

  • 6 months later...
  • 3 months later...
Posted

Can i use this without building in bodyslide? Never understood that method and probably miss out.

also where to find similar themed hdt outfits for unnp? I was sure there must be several but i cant find...

  • 2 months later...

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