Azure_Crow Posted December 2, 2020 Posted December 2, 2020 Ok, First I am using Acro's CBBE 3BA body and I was just fixing mesh clippings in OutfitStudio (OS). After fixing clipping meshes in OS everything was looking good. Testing in game; however, there were some clipping underneath when switching from 3BBB CBPC to 3BBB SMP. Clipping also appears when performing exaggerated movements, for example, going from stealth to non-stealth. In terms of OS, I am still a beginner in using and learning how to use it. I've "fixed" other outfits before (about four) and they turned out pretty well. This time around is a little different. Q: Is there any way to account for the change in physics when using OS and fixing it? Q: Is clipping due to the outfit having low poly count and clipping is just unavoidable? Q: Or am I just have to continue to inflate the meshes around the area, and smooth out any of the distorted parts by hand?
gall222 Posted December 5, 2020 Posted December 5, 2020 Try this 1] copy bone weight from body to outfit 2] use decrease mesh brush only on the body, not on the outfit
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