blank_v Posted November 23, 2020 Posted November 23, 2020 [Tobi] DragonLord Skin [ModdersResource] View File This is DragonLord Skin Texture, You can use it for anything You want!... :: < UPDATE > :: ( Temp Message ) 2020-11-25: ( 19:30 - my time zone xD ) Ty, for reporting that CBBE is missing Hands and Head Textures ❤️ tbh. i was always using UUNP but only by looking at CBBE UV Map... gosh its way better than UUNP... 4.7% more texture space is used by Mesh and also UV Map is way better placed... Spoiler I write that on top because some ppl asked for CBBE Version... 1. I'm not using CBBE so i just downloaded any CBBE from Nexus and made some edits... 2. I'm not sure if its correct xD so if sm1 can test it and tell me :3... :: Yes Double Pussy CBBE Texuture xD CBBE on Left \\ UUNP on Right :)... :: Permissions?... - I don't fking care, do anything You want... if You do... then plz. let me know, maybe ill download :3... <!> tbh i was using something what i had in my Textures but i don't remember what it was xD my Skyrim is 260GB big atm. i don't controll all this xD but at least 51% of texture is mine :D... :: Discord -> https://discord.gg/CDkcv22 :: Patreon -> ... Hee xD i was like typing another reason "why i don't upload patreon" but then i said to myself "ok fuck it, let's launch Patreon" so i clicked "Launch"... there is veryfication xD <!> Tbh. i have no fking idea how Patreon works... i made some cool Badges and other stuff... but atm. im gonna leave it like it is... ( just use Discord ) Textures Preview: Spoiler Body: ( only Body because im lazy fuck xD ) Spoiler PNG Format: ( do not download that version ) Spoiler Spoiler Spoiler Spoiler I uploaded this Texture because many ppl ask... And because i want Tatsu to have a lot of Dialogues It will take much longer to finish Right now i focus on EclipseCity So i was not working on Tatsu for last 3 weeks This is Modders Resource... as Title & File Type says... But i was using it for long time so if u want to use it in Your game but u dont know how... just ask on DISCORD... Hope that pic. is working fine... first time doing something like that :D... If this pic. works fine, from now im gonna upload only like that Because i can type on left and upload pic-s on right Thats amazing xD lol.... Submitter God of Chaos Submitted 11/23/2020 Category Modders Resources Requires Nothing... Special Edition Compatible Yes 1
blank_v Posted November 23, 2020 Author Posted November 23, 2020 This is not fair LoversLab !... i was working on it so long... but at leas now i know how its gonna look AFTER xD... Maybe ill fix that later
Aequus Posted November 23, 2020 Posted November 23, 2020 That's some really nice textures! I assume it's for Baka's UUNP 3BBB bodytype?
blank_v Posted November 23, 2020 Author Posted November 23, 2020 23 minutes ago, Aequus said: That's some really nice textures! I assume it's for Baka's UUNP 3BBB bodytype? Yes... But because some ppl asked i also made CBBE version... well... i just used UUNP UV Map to create Points and then i did same with CBBE UV Map Then i just translated points from one Map to another... but tbh. idk if its work good on CBBE... I don't have any CBBE Body so i downloaded defautl CBBE from Nexus... it probably require some fixes :x...
Distortedrealms Posted November 24, 2020 Posted November 24, 2020 Well works perfectly with normal UUNP and looks beautiful, well done. Is this 4K, didn't see it in the description or I am blind.
z3r0 Posted November 24, 2020 Posted November 24, 2020 Specular maps are incorrect in the UNP version. Body specularity is too high compared to hands, feet and head. (checked individual specular maps, body is brighter colored than other maps)
blank_v Posted November 24, 2020 Author Posted November 24, 2020 7 hours ago, Distortedrealms said: Well works perfectly with normal UUNP and looks beautiful, well done. Is this 4K, didn't see it in the description or I am blind. Its 8k Well... 8K wiht 4k... Diff. map is 8k normal and gloss map is 4k 36 minutes ago, z3r0 said: Specular maps are incorrect in the UNP version. Body specularity is too high compared to hands, feet and head. (checked individual specular maps, body is brighter colored than other maps) xD looks like u have good ENB Hands and Head is not updated for long time, i was editing body all time. There was many experiment versions, head and hands textures are just far after body textures Here is example for face texture with dragon eyes: Spoiler Here is "Magma" version... ( i think this version looks rly terrible xD ) Spoiler Body also have Tattoos Overlays for scales so u can change color in Game: Spoiler Spoiler Spoiler Spoiler Spoiler But it is still WIP Project as i said in Description lol xD... i uploaded that because some ppl on Discord wanted it :x... And because i focus on different Mod im not working on Tatsu Mod atm. EclipseCity is my main focus now ^_^... 1
z3r0 Posted November 24, 2020 Posted November 24, 2020 4 hours ago, God of Chaos said: xD looks like u have good ENB Hands and Head is not updated for long time, i was editing body all time. Any advice how to jury rig it to look proper ingame?
AndragonFirefly Posted November 24, 2020 Posted November 24, 2020 Would someone know how I could convert this into a UUNP racemenu overlay?
Distortedrealms Posted November 24, 2020 Posted November 24, 2020 "Its 8k Well... 8K wiht 4k... Diff. map is 8k normal and gloss map is 4k " What the hell, I avoided anything that high for years because I thought it would kill my game but it doesn't make a dent. wow. 1
blank_v Posted November 25, 2020 Author Posted November 25, 2020 On 11/24/2020 at 6:57 PM, AndragonFirefly said: Would someone know how I could convert this into a UUNP racemenu overlay? 1. Create new ESP File ( it can be empty - u don't have to load Skyrim etc. ) 2. Download RaceMenu Scripts Source for Modders 3. Build RaceMenu Load and Base Scripts in CK 4. Create new Quest for Your Tattoos 5. Create new Alias Ref with reference to Player ( 0x14 ) and give RaceMenuLoad Script to that Reference 6. Add new script to Your Quest Scripts ( Create new Script ) 7. Write and then Compile ur Script 8. Save Your ESP under any name... Here is how Script should look like: ( its example for my MakeItUp Mod - i just cut few lines so its not that long xD ) Spoiler Scriptname QLG_RaceScript_MakeItUp extends RaceMenuBase { MakeItUp Script to load Textures into RaceMenu :o... } ;===- Base Info. -===; ;Created: 2020-08-07 ;Update: 2020-11-12 ;Author: TobiPL ;Unit: M.PC<1> ;===============================================; ;===- Sexy Body Tattoos -=======================; ;***********************************************; Event OnBodyPaintRequest() AddBodypaint("[Tobi][Dirt] DirtyBelly 01","QLG\\MakeItUp\\Body\\Special\\DirtyBelly.dds") AddBodypaint("[Tobi][Dirt] DirtyLegs 01","QLG\\MakeItUp\\Body\\Special\\DirtyLegs.dds") AddBodypaint("[Tobi][Dirt] DirtyArms 01","QLG\\MakeItUp\\Body\\Special\\DirtyArms.dds") AddBodypaint("[Tobi][Dirt] DirtyBody 01","QLG\\MakeItUp\\Body\\Special\\DirtyBody.dds") AddBodypaint("[Tobi][Hurt] Cuts 01","QLG\\MakeItUp\\Face\\Special\\Test03.dds") AddBodypaint("[Tobi][Hurt] Hits 01","QLG\\MakeItUp\\Face\\Special\\Test04.dds") AddBodypaint("[Tobi][Tattoos] ","QLG\\MakeItUp\\Face\\Special\\UnderEyeTest.dds") EndEvent ;===============================================; ;===- Sexy MakeUps :o -=========================; ;***********************************************; Event OnWarpaintRequest() ;==- qLoadEyes() ; - Just load eyes ( should be [ 12 ] Textures ) qLoadLips() ; - Just load lips ( should be [ 5 ] Textures ) qLoadFace() ; - Just laod Face ( should be [ 11 ] Textures ) EndEvent ;==- ;===============================================; ;===- Load Eyes Textures -======================; Function qLoadEyes() AddWarpaint("[Tobi][Eyes][Top] Shadow 01", "QLG\\MakeItUp\\Face\\Eyes\\Top\\Type_01.dds") EndFunction ;===============================================; ;===- Load Lips Textures -======================; Function qLoadLips() AddWarpaint("[Tobi][Lips][Mid] LipType 01", "QLG\\MakeItUp\\Face\\Lips\\Middle\\Type_01.dds") EndFunction ;===============================================; ;===- Load Face Textures -======================; Function qLoadFace() AddWarpaint("[Tobi][Face] Shadow 01", "QLG\\MakeItUp\\Face\\FaceBaseMap.dds") EndFunction ; TheEnd - NekoNeko :o ; Reason for thosę Comments?... no reason :o ; Let's call it Hidden Cool Stuff :o... in short -> HCS xDD lol //Edit: For Green ❤️ DragonOverlay.rar QLG_RaceScript_DragonOverlay.psc 4
Mevris Posted November 29, 2020 Posted November 29, 2020 Hey, thanks for the textures. I tried make something simple with the CBBE version, i used SlaveTats for it. It's looks like work just fine. DragonLordSkin_Slavetats_1.0.4.7z (I'm not a modder, and sorry for my english.)
expertgamer Posted November 30, 2020 Posted November 30, 2020 There is a some problems, the normals for hands are smooth and the nipples (at least for CBBE) are smaller than normal. Other than that, good skin.
shiramune Posted December 3, 2020 Posted December 3, 2020 This texture is really good. Is there a possibility to make it a full-fledged mod and not a resource? Thank you in advance.
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