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Pointers on creating new custom body replacer(s)


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Posted

Is there anything special that needs to be done when modifying/making a body replacer in Blender? I can handle the actual 3d modeling part, but I seem to remember something about the mesh needing to be saved first as an .OBJ or .BLEND file, modifications made, then exported as a .NIF, or the skin shaders (or something) wouldn't work right.  However, I can't find *anything* on the actual creation of a body, anywhere. Clearly it's possible, and I apologize if this is common knowledge  o_O

 

 

gah, creating not crating

Posted
10 minutes ago, A.J. said:

You must export using some settings. Blender 2.49 is pretty straight. If you use a higher version, I guess you can simply save as legacy and then import on the 2.49 and then export as nif. You can take a look here for the settings: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_2

 

If after the creation, the texturing and the rigging you'll have issues during the export, let me know.

I use 2.49 for Fallout, that's fine. Just unclear if the modifications can be made directly on the .NIF or if it needs to be converted to a different file type first  :)

Posted

"First" no, it wouldn't make any sense imho. You can use whatever format you prefer, you just need to know how to treat the file and export it correctly to work on NV.

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