Cutie_DVa_Pie Posted November 17, 2020 Posted November 17, 2020 hi there I'm using the enb for cathedral weathers SSE using the edited version from the page but I'm getting a weird shadow bug glitch thing on my characters face do u know what could be causing this ty does anyone know of a fix for this issue ty https://www.flickr.com/gp/128006304@N04/69a51u
StrangeBread Posted November 17, 2020 Posted November 17, 2020 Looks like a sharp-vertex ambient occlusion bug from the MXAO qUINT module. It's either a conflict with multiple ambient occlusion modules attempting to run simultaneously, not enough GPU v-ram to use higher vertex sampling for smooth AO shadows, or a probable incompatibility with high-vertex count bodies/heads (3bbb, HPH, Citrus, etc.) and McFly's module that I myself have been running into (the module traces each body-vertex as a shadow-caster and produces the same kind of disgusting banding you're experiencing even at higher sample rates). First, make sure bSAO_CS_Enable and bSAOEnable are turned off in skyrimprefs.ini, and that you don't have other AO modules running through your ENB (and reshade if you use it) besides MXAO. Also ensure MXAO is at the vary top of the ENB module order, or it may not function properly. If this doesn't fix the issue/you're already set up correctly then unfortunately the only solution as of now is to turn off MXAO entirely. I would recommend still leaving bSAO_CS and bSAO disabled as bethesda's native AO scripts are trash and cause misplaced/pixelated shadows when using hair mods.
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