Nayl Posted March 24, 2013 Posted March 24, 2013 Is there a guide somewhere (if this is possible to do) that shows how to make ECE CME work for custom races? Sorry I'm noob =(
shedidwhat Posted March 25, 2013 Posted March 25, 2013 from tktk's ECE 1.01 description page Q. Apply additional sliders to the additional race. Many additional races to respond automatically. Create a new ini file from the text in data\meshes\CharacterMakingExtender\.Type the following. Example:[Race]EDID = YgNordRace, ygNordRaceVampireSliderIni = commonTriRaces\HumanRaces_Slider.iniPreset = YgNordPreset1.slot EDID has to fit exactly with (EditorID appropriate tribal Race-> open in TES5Edit or CK) name of Editor ID. Additional race e.g. Ashen that morph is separated unsupport.Copy and paste textures from unsupported race folder to YgNord folder. Use the YgNord is easy. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- So basicly you can edit CME_VanillaRaces.ini ( make a backup of it first )and copy/paste one of the Races that are already madeand edit to the custom races needs.another example:lets say your race is named GreenRace in the Creation Kit (EDID - Editor ID GreenRace)[Race]EDID = GreenRace, GreenRaceVampireSliderIni = commonTriRaces\HumanRaces_Slider.iniPreset = GreenRacePreset1.slotfor the SliderIni = part use what ever Races_Slider.ini best fits yourrace, if your custom race is an ElfRace you can try using the alreadymade elfraces_slider.iniOR you can make your own races_slider.ini, if you want or need the chargen.tri files somewhere else otherthan the default file path meshes\actors\character\character assets\look in skyrim\Data\meshes\CharacterMakingExtender\commonTriRaces folderthose are the premade slider config files ECE uses.make a copy of 1 of them and rename it to whatever your race is called (example: GreenRaces_Slider.ini )open it and edit the file path of the .tri files to point to your races folders. example: #Female Files = Data\meshes\GreenRace\Head\femaleheadchargen.tri, FemaleHead.tri, FemaleHeadraces.triFiles = Data\meshes\GreenRace\Head\eyesfemalechargen.tri, eyesfemale.triFiles = Data\Meshes\GreenRace\faceparts\eyesfemaleleftchargen.triFiles = Data\Meshes\GreenRace\faceparts\eyesfemalerightchargen.triFiles = Data\Meshes\Greenrace\mouth\mouthhumanfchargen.triFiles = Data\Meshes\GreenRace\brows\femaleheadbrowschargen.tri, femaleheadbrows.tri, femaleheadbrowsrace.tri Please notice I removed all the other .tri file names from the file pathso the above file path only points to what the race is actually usingyou will get a warning in Charactor creation if you leave extra .tri file names in the above file path so now in the CME_VanillaRaces.ini your added custom race would use[Race]EDID = GreenRace, GreenRaceVampireSliderIni = commonTriRaces\GreenRaces_Slider.iniPreset = GreenRacePreset1.slot
Nayl Posted March 25, 2013 Author Posted March 25, 2013 Awesome, I'll try this! Thank you shedidwhat.
shedidwhat Posted March 26, 2013 Posted March 26, 2013 I updated, added a little more about editing the commonTriRaces\GreenRaces_Slider.ini's Weeeee my 1000'th post
Guest jadenhollow Posted July 19, 2013 Posted July 19, 2013 So will this work with races such as the Lovergirls race and The Ningheim race?
Guest Posted July 20, 2013 Posted July 20, 2013 So will this work with races such as the Lovergirls race and The Ningheim race? No it won't. The Ningheim and Loversgirl both use their own directories for .tri files so as long as you don't change it in the CK that they load the .tri files from where CME's are loaded (aka the vanilla direction meshes\actors\character assets and meshes\actors\character assets\faceparts) they'll use the wrong .tri files and it won't work.
Seren Posted July 20, 2013 Posted July 20, 2013 So will this work with races such as the Lovergirls race and The Ningheim race? No it won't. The Ningheim and Loversgirl both use their own directories for .tri files so as long as you don't change it in the CK that they load the .tri files from where CME's are loaded (aka the vanilla direction meshes\actors\character assets and meshes\actors\character assets\faceparts) they'll use the wrong .tri files and it won't work. True. And I'd like to note that with the update I'll release for the Ningheim, the actual ECE incompatibility will be removed by making EVERY single TRI and mesh file stand-alone, even if they're vanilla. That'll get some bugs out of the way, but I'm not sure whether it will fix the face reset bug because it could be ECE trying to apply faulty slider values. However, I think it'll get fixed too, because it can't make deformations outside of the morphs the Ningheim has, unlike right now with ECE+Ningheim where there are ECE's TRI files interfering with the face shape.
TheTraveler Posted January 1, 2014 Posted January 1, 2014 Not so much ECE but is there a way to use a custom body with a customre race? in other words, a body other than the one that come with the custom race?
Dagimpyman Posted January 1, 2014 Posted January 1, 2014 Not so much ECE but is there a way to use a custom body with a customre race? in other words, a body other than the one that come with the custom race? Replace the files for the body that comes with the custom race with the files of a body of your choice, and there you go.
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