Swe-DivX Posted October 18, 2020 Posted October 18, 2020 Someone who knows what these settings do? Utility.RandomFloat( 48.0, 96.0 ) trying to understand how this can always be 12 Event OnLoad() if ( !bIsTested && zzEstrusChaurusInfestation.GetValueInt() as bool && Utility.RandomInt( 0, 100 ) < zzEstrusFertilityChance.GetValueInt() ) bIsTested = True fUpdate = Utility.RandomFloat( 48.0, 96.0 ) iIncubationIdx = 1 while ( iIncubationIdx < MCM.kHatchingEgg.Length && MCM.kHatchingEgg[iIncubationIdx] != None ) iIncubationIdx += 1 endWhile MCM.fHatchingDue[iIncubationIdx] = (fUpdate/24.0) + Utility.GetCurrentGameTime() MCM.kHatchingEgg[iIncubationIdx] = self RegisterForSingleUpdateGameTime( fUpdate ) endIf EndEvent Trying to find out wy Chaurus produce 12 or 13 eggs. I want it to be 1 or set by user. edit: fount it, Int iBirthingLoops = 0 and added new settings for the player in the menu.
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