RISEOFARTEMIS Posted October 9, 2020 Posted October 9, 2020 I need help at how to be able to see my pc in first person animation the animation only works in third person . I use "Joy of perspective" as first person mod since I can't get "Immersive first person view" to work. The mods I have in my NMM for body and body physics mods are... I have SKSE installed xpmsse32 FNIS FNIS Sexy Move, to have female walk animation CBBE CBBE HDT CBBE SMP CBBE 3BBB to have a belly node PSVC is a belly scaling mod CBPC physics with collisions HDT SMP skinned mesh physics Caliente's Beautiful Bodies Enhancer JContainers SE Don't know if this is important to have listed Papyrus Util Se. Don't know if this is important to have listed I use "Sexy idle animation" it only works in third person right now I Hope someone can help me at how to get it to work since I have seen videos of the same Idle work. If I need to use Immersive first person view than I ask for help at how to install it properly. The video that has the idle and first person view is this one... Thanks in advance.
sveggercz_mickersmiffs Posted October 17, 2020 Posted October 17, 2020 The video you're showing is for Skyrim LE (Legendary Edition), which uses HDT-PE, and works correctly with all the bells working with Joy of Perspective. As far as SSE, the port on nexus hasn't been working for a lot of people as the mod is supposed to in first person with modded armors (invisible bodies, missing legs, floating armor textures, and peeking at their character model's hollow insides, that sort of goodness), let alone activating the physics option, which for the most part has been stiff for everybody (older posts suggest it *may* have worked once upon a time, but it suggests a bit unlikely). Physics works in third person, but not in first; custom armors must be patched individually to work w/ the port, or they'd have invisible textures in first person. (though a script file for SSEedit exists on Nexus to just batch create it) Both directories of the LE and SSE port for JOP are identical, and both follow groovtama's XP32/MSE fomod patched skeleton .nif file, so that should mean both versions of the game identify first person and third person meshes/skeletons with the same behavior. Some people that have been using LOOT and MO2 to observe issues have been guessing the bugs may be caused by mismatched form ID or other value counter, or just bad code. Best case scenario it's just some element between the 1st person skeleton.nif and one of those elements to be tweaked to talk to each other and be compatible again with HDT SMP. So for now it's just a stiff first-person animation and a workaround for us plebs ? If you're still committed to sticking with SSE instead of LE , make sure to make JOP the last plugin so it has higher priority in your modlist (solves the missing limbs). And here's the link to the SSEedit fix for armors to work with the port (solves non-vanilla armor being just Harry's Invisible Cloaks): Auto Patching - VIS - JOP - Disenchant All - Weightless
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