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Help request - For Compatibility between Savage Skyrim and MNS/Beast Cocks


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Posted

Hello All,

 

Savage Skyrim is a real badass mod, making beasts look like beasts.

https://www.nexusmods.com/skyrimspecialedition/mods/37768

I have defeat SE and all its requirement. I also have MNC and Baka Beast cocks installed. For vanilla and even with Skytest, defeat with wolves, bears etc. followed by animation works fine. With Savage skyrim, there is a clear mesh conflict.

 

When Savage is lower in load order (I use MO2) the beasts work as savage skyrim intends, but after defeat, there is no animation played, the beast(s) just leave and the player can get up and walk away. 

With Savage Skyrim higher in the load order, its meshes get overwritten and the experience is just vanilla.

Any help please to make Savage Skyrim work with MNC, Beast cocks etc.? 

 

Edit: Conflicts with XPMSE too. Sadly, I think I have to give up on Savage Skyrim

  • 9 months later...
Posted
On 10/12/2020 at 3:00 AM, kaizersoze27 said:

The below solution works: 

 

Don't let skeletons overwrite mnc.

Can be  done in MO2 by hiding skeletons without messing with loadorder

Thanks for sharing the solution. I was having problems with rouge shot as well. I'll give this a shot.

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