Cyric Posted March 20, 2013 Posted March 20, 2013 Im using this guide for armor construction in Blender http://tesalliance.org/forums/index.php?/tutorials/article/114-creating-skyrim-armor-in-blender-part-4-modifying-an-existing-nif-in-blender/ Towards the bottom of the page, it mentions using a "clean" skeleton. Im using the UNP body, and it always imports the skeleton as SceneRoot.00, which sounds like the dirty UNP version of the vanilla skeleton he talks about. So... 1. Is a "clean" UNP skeleton meant to be "SceneRoot" and not "SceneRoot.00" (which is what I keep getting despite closing Blender and waiting for 2 mins to re-open it)? 2. Even if you use a dirty skeleton, does it really make a difference? Cheers
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