supercats Posted September 20, 2020 Posted September 20, 2020 So following advice in another thread I rebuilt my game as a standardized base, and most of my problems have been resolved. However, two minor problems prevail. After a minute or so of running, the game will announce that Devious has suffered a fatal error (suggesting a faulty uninstall) and it stops "update process". Clicking OK does nothing, other than the same error occurring a few minutes later. The other problem I have is that SL's MCM is faulty - every option is labeled as $SL<whatever> - basically the coding objects that each menu item actually is under the hood as opposed to the menu text that points to said objects. It seems to be working, it just makes using the settings fairly difficult. Papyrus is attached (yes I know it's .1. I ran the game to test something else after deciding to make this post, the test was unrelated and the .1. is the one regarding the Devious errors). Also, I have FNIS (obvious, since SL and company didn't explode in my face), but LOOT is telling me I don't. And LOOT isn't showing anything other than the base game/dlc and SexLab. I have no idea what I'm doing with this thing. Papyrus.1.log
CanoLathra Posted September 20, 2020 Posted September 20, 2020 What mod manager are you using? The MCM issue is most likely due to not having the localization file for that mod's MCM entry in the correct folder. That folder should be Data/Interface/Translations/. The file should be SexLab_ENGLISH.txt The DD issue sounds like it might be missing one or more of its dependencies. Can you post your load order?
supercats Posted September 20, 2020 Author Posted September 20, 2020 ....Ok, so I may be a moron here. I went to get screenshots for you and found sexlab.esm wasn't enabled in the right-hand pane of ModOrg.... All of a sudden the MCM menu looked normal and I didn't get random DD failures. I did get them the instant I loaded my smut save, but that one did warn of items missing (from mods I removed and haven't reinstalled) and the papyrus is full of null calls, so that makes sense at least. The primary save which didn't warn of missing items doesn't seem to be crashing DD. Load order is still attached. Papyrus.0.log
dnoah Posted September 20, 2020 Posted September 20, 2020 There are a LOT of errors in logs related to official DLCs missing. It will most likely result in huge script lag and frequent CTDs on that playthrough. Better take care of that or start a new game.
supercats Posted September 20, 2020 Author Posted September 20, 2020 7 hours ago, dnoah said: There are a LOT of errors in logs related to official DLCs missing. It will most likely result in huge script lag and frequent CTDs on that playthrough. Better take care of that or start a new game. ....wait, how? I have all of them installed and activated (Dawnguard Hearthfire Dragonborn). How am I supposed to take care of it?
dnoah Posted September 20, 2020 Posted September 20, 2020 Well, there's "Save game script cleaner" that might help. Something like this [<NULL alias> (1) on <NULL quest> (00000000)].dlc2mq06miraakbossbattle.OnUpdate() - "DLC2MQ06MiraakBossBattle.psc" Line 184 [09/19/2020 - 11:54:09PM] warning: Assigning None to a non-object variable named "::temp25" means that you have a script in your save that is running but the data it worked with is gone. And your log has hundreds of them in about 12 minutes. The simplest explanation would be some esp got disabled, then the game was saved.
supercats Posted September 20, 2020 Author Posted September 20, 2020 "1309 orphaned scripts"..... Well what do you know, no more DD crashes... Thank you for that. Now I think I'm set to start adding non-base mods.
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