Guest Posted September 17, 2020 Posted September 17, 2020 I'm not sure I posted my question in the correct place, but I really need a hint. The question goes like this: The FNIS for Modders Documentation 6.2 says: "it is possible to dynamically (i.e. during runtime) replace 537 (3rd person) character standard animations with an" arbitrary "number of custom replacements, called alternates.". In fact, when I created and tried to register 11 animations, FNIS wrote a message about the wrong number of animations (x <1 or x> 10). It turns out that the number of animations is limited to 10. Is this really so, or did I not understand something? I would be very grateful for an explanation.
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