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Most realistic Survival system ever xDD - ohh don't mind that your computer is on fire... its fine...


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So...

thats my another version of Gathering system

 

Todd... thats how u do it :D hehehehe xD

 

This is most realistic Mining System ever made in Skyrim :x...

You can find rocks on ground and walls... and simply HIT them with your pickaxe :D

 

Video:

Spoiler

 

 

Because i want to see fire on Your computer... im gonna improve this Script even more :D

 

I know that some stuff is not working...

 for example rock should NOT move when you hit it...

 and also ores should be scaled ( this is writen but idk why its not working... ) to correct size

 

for example if rock spawned 4 ores then each ore should be 25% size of original rock

if rock spawned 3 ores then each ore should be 33% size of original rock...

 

but all have deeeeeee wait...

can u resize MiscObject?...

 

i don't know... i will have to check it...

because im sure i'm using function correct... i was usint SetScale many times...

 

maybe u can't scale MiscObjects?... hmm...

i will have to test that... or maybe something is fucked with my math... hmm :x...

 

 

 

 

You know what is funny?...

my prev. script was insane big...

 

i was supporting different tools, perks, ores, it was also giving You Xp while mining rocks...

i was 7kb big Script...

 

and in my opinion... new script is like 8239862385982735972041825018250918205981 better...

and is only 1100 b big :x... ( including comments )

 

7 times smaller script... 7 times better script...

 

But road to this was funny: xD

Spoiler

72850_20200907160935_1.png.2d23d28ef0ab7b7b3a74b3bc3855bc82.png

 

offtopic:

Spoiler

72850_20200909200312_1.png.95837c8461b347bb39bb93906e5c3c56.png

 

 

 

//Edit:

about Topic Title... 

 

because some ppl may not understand this title ( Gray its about You ) xDDD i love u ❤️

This script is smaller, but require much more power than old script...

 

because it spawn... well also should scale and rotate spawned objects... im not sure why its not doing it...

and it hold more stuff ( more variables ) so its smaller... but heavier script

 

and compare to old scripts, this script have to be duplicated many many many many many times

Old Mining script was working like this

 

Hit -> some ore

Hit -> some ore

Hit -> some ore

Hit -> some ore ( rock breaks )

 

new script looks like this

 

Hit -> Some ore ( rock breaks )

so in order to generate same amount of ores we need 4 times more references :D

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