blank_v Posted September 9, 2020 Posted September 9, 2020 So... thats my another version of Gathering system Todd... thats how u do it hehehehe xD This is most realistic Mining System ever made in Skyrim :x... You can find rocks on ground and walls... and simply HIT them with your pickaxe Video: Spoiler Because i want to see fire on Your computer... im gonna improve this Script even more I know that some stuff is not working... for example rock should NOT move when you hit it... and also ores should be scaled ( this is writen but idk why its not working... ) to correct size for example if rock spawned 4 ores then each ore should be 25% size of original rock if rock spawned 3 ores then each ore should be 33% size of original rock... but all have deeeeeee wait... can u resize MiscObject?... i don't know... i will have to check it... because im sure i'm using function correct... i was usint SetScale many times... maybe u can't scale MiscObjects?... hmm... i will have to test that... or maybe something is fucked with my math... hmm :x... You know what is funny?... my prev. script was insane big... i was supporting different tools, perks, ores, it was also giving You Xp while mining rocks... i was 7kb big Script... and in my opinion... new script is like 8239862385982735972041825018250918205981 better... and is only 1100 b big :x... ( including comments ) 7 times smaller script... 7 times better script... But road to this was funny: xD Spoiler offtopic: Spoiler //Edit: about Topic Title... because some ppl may not understand this title ( Gray its about You ) xDDD i love u ❤️ This script is smaller, but require much more power than old script... because it spawn... well also should scale and rotate spawned objects... im not sure why its not doing it... and it hold more stuff ( more variables ) so its smaller... but heavier script and compare to old scripts, this script have to be duplicated many many many many many times Old Mining script was working like this Hit -> some ore Hit -> some ore Hit -> some ore Hit -> some ore ( rock breaks ) new script looks like this Hit -> Some ore ( rock breaks ) so in order to generate same amount of ores we need 4 times more references
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