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Creating Standalone NPC from blender models


cantdownload22

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Posted

i've followed the procedure below in an attempt to port cassie cage into skyrim, needless to say i've hit a brick wall and need help.so thank you in advance for reading.

 

i have the full blender model for cassie cage , including all meshes, rigging,uv mapping and textures as well as animations and armature downloaded in one blender file.

i have blender 2.8

i have mesh rigger and all prequisitises .

i have nifskope.

i have creation kit.

i have bodyslide and outfit studios.

i have very basic undrestanding of each one of these tools.

 

Here is what i've done

i've loaded cassie into blender,i've removed all the unnecessary equipment and textures things like outfits and her guns etc.

i've exported cassie as .obj and in doing so i have masked all of the vertices that the model had.so everything is masked and i don't know what that means.probbably that she doesn't have any vertices / rigging anymore.

i've loaded the .obj with outfit studio and exported it as NIF (without refrence) , i've imported her into nifskope ,

i've attached the result.

i've tried to then rig her via mesh rigger but it should come as no surprise that its failed and im hoping you know why.

im assuming its because when i exported cassie from blender 2.8 something got broken.

rrrrw.nif

Posted

yeah im about to give up on the whole rigging stuff i guess i'll just try sculpt it with racemenu and use an HTD body for her :(,

thanks for your input

nevermind i can't do shit with racemenu its waaaay too clunky for me,  i have got the learn how to port this shit,i found this from the guy who ported miranda and liara from mass effect,

this is the closest thing to an actual tutorial i have found after so much searching

 

 

 

anyone got anything like this for me ?????????

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