dustcarts Posted August 27, 2020 Posted August 27, 2020 Hi everyone. Im working on a mod and im trying to make it so several npcs dance (maybe a sequence of several animations) continuously on a switch activation. I want the dancing toggled on and off. Im kinda lost. im assuming a script is involved, but im not sure how to write it. Can i somehow use FNIS to make it work as well? Thanks.
dustcarts Posted August 27, 2020 Author Posted August 27, 2020 So far i got this... Compiler says their is an error. Scriptname DanceButtonScript extends ObjectReference ActorBase property DancerRef1 auto Event OnActivate(ObjectReference akActionRef) Debug.SendAnimationEvent(DancerRef1, "kateanima00") EndEvent
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