Jump to content

creating bbb animations in 3dsmax


gooboo

Recommended Posts

Posted

So I've decided to take some time to learn 3ds max to create the animations I want, but I'm a little confused how to go about importing/exporting the .hkx animations in 3ds max. I looked at the "3dsmax noob/pro tutorial" on Skyrim Nexus, but it uses the hkxcmd program to convert the animations from a .hkx to .kf, and we know that program can only use the vanilla skeleton, so no bbb animations can be converted back to .hkx with it.

 

I thought I saw somewhere there's a plugin for 3ds max that lets you import or export .hkx files, but I'm not sure where to find it, or what the whole working process is with it. Can somebody who's done some bbb animations with Skyrim enlighten me? Thanks in advance. 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...