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[How do I ] Hdt under armor like this video?


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This is HDT PE. I do this sometimes for the cleavage for bras.


1: The trick is, the armor (in video) doesn't sit directly on the bodymesh. There is a relatively large gap between the body and armor (in the breast area).
2: The armor itself has no skin for breast.
3: Edit the breast skin of the bodymesh so that the boneweights in the middle of the breast are very little or not at all.
4: Create an XML whose constraints ensure that no clipping occurs when the breast bones are moved.

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You need 3D app for this. There are 2 ways for this.

1) Load body mesh without painted breast bones (some of them are available in Bodyslide files) adjust armor > copy body weights to armor > add breast bones to body mesh and manually paint vertices in breast area around the armor. It takes time.
2) If its already a complete armor with breast weights, remove painted vertices from breast areas of both meshes (armor and closed breast area of that armor )
   
 

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