rorycampbell<3 Posted March 9, 2013 Posted March 9, 2013 I'm a new guy in making armor for Skyrim, this is actually my first time.Now, i'm trying to create a Japanese armor (Nanban Do Gusoku) What it actually looks like: What i'm up to now: I'm actually having trouble on exporting the file from 3ds Max, it says "You have attempted to add a child to a ninode which already is a child of another ninode" which i don't know what to do next...Can any experienced guy help me? Or perhaps we can work together to complete the set. Adding on the problem of don't know how to export the armor, I don't know how to properly map the helmet........ Anyone interested in co-developing this? The file is here
rorycampbell<3 Posted March 9, 2013 Author Posted March 9, 2013 new progress and new problem: textured helmet but in render mode: WHY???
Vioxsis Posted March 9, 2013 Posted March 9, 2013 I think the "You have attempted to add a child to a ninode which already is a child of another ninode" thing is because the mesh in 'nanban_do_base_1.max' and 'kabuto_lower.max' are instances of the original mesh.. And i can't pretend to know anything about blender, so don't know why it's not rendering. But the UVs on the helmet are not done properly (Looking at it in the .obj) the masks UVs are though. *edit* Did you make the diffuse map your self?
Dennisb11234 Posted March 9, 2013 Posted March 9, 2013 ooh wow it looks nice !!! love samurai stuff do you know how long it takes to be finished? sorry for bad english
rorycampbell<3 Posted March 10, 2013 Author Posted March 10, 2013 It would be fast if I know how to solve those problems
rorycampbell<3 Posted March 10, 2013 Author Posted March 10, 2013 Did you make the diffuse map your self? For the helmet yes, but the mask's diffuse is from a Mount and Blade mod.For the armour, I am just using the vanilla stuff...
Vioxsis Posted March 10, 2013 Posted March 10, 2013 Ahhh that makes seance, So do you need help unwrapping the helmet part you made? Also are you making/editing the meshes in blender and using max to try and export it to work in skyrim?
rorycampbell<3 Posted March 10, 2013 Author Posted March 10, 2013 Also are you making/editing the meshes in blender and using max to try and export it to work in skyrim? yes yep, i'll be glad to cooperate with you
rorycampbell<3 Posted March 11, 2013 Author Posted March 11, 2013 Can you help me to export the armor?
rorycampbell<3 Posted March 12, 2013 Author Posted March 12, 2013 I got the mask rendered correctly!!!! Yeah!!!!
rorycampbell<3 Posted March 13, 2013 Author Posted March 13, 2013 The helmet is weighted and its textures are ready to go but... Another problem: Can't export the helmet The file is here Please help!
rorycampbell<3 Posted March 13, 2013 Author Posted March 13, 2013 Thanks speedynl, but another problem arise... The mesh doesn't show up in the creation kit.... Why...
rorycampbell<3 Posted March 13, 2013 Author Posted March 13, 2013 Oh thanks! Actually I am having problems on making it into the game. Thanks again!
rorycampbell<3 Posted March 13, 2013 Author Posted March 13, 2013 Umm, seems there is a problem. what it looks like in game: Can you tell me the steps to put it in game? The file is here (with textures and .esp)
rorycampbell<3 Posted March 13, 2013 Author Posted March 13, 2013 Oh, silly me, forgot the second step@@ *edit but equipping it now makes my character goes bald @@
rorycampbell<3 Posted March 13, 2013 Author Posted March 13, 2013 but i don't have the SBP_42_CIRCLET for me to choose....
rorycampbell<3 Posted March 13, 2013 Author Posted March 13, 2013 You mean deleting the head bone? *edit, it doesn't allow me to enter "BP_42".
rorycampbell<3 Posted March 13, 2013 Author Posted March 13, 2013 can you upload the .esp you made here? thx!
rorycampbell<3 Posted March 13, 2013 Author Posted March 13, 2013 if i only type 42, after the loading screen, the game quits to desktop without returning any error messages
rorycampbell<3 Posted March 13, 2013 Author Posted March 13, 2013 THX!! now i have to make it smaller lol
rorycampbell<3 Posted March 13, 2013 Author Posted March 13, 2013 After scaling in in 3ds max, I can't preview the texture in the CK window, even in the game
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