MasterGradePizza Posted July 28, 2020 Posted July 28, 2020 Hello, I am trying to create an armor replacer using this ( https://www.loverslab.com/files/file/11915-se-team-tals-dm-bdor-mueburus-smp-3ba/ ) armor set for personal use. However, I have an issue. The armor set has separate undergarments and "skirt" from the actual armor. So I would like to merge all 3 of those elements into a single mesh while retaining its bodyslide and SMP features. Here are some things I have tried. 1.In outfit studio, I imported all 3 projects and saved it as a single new project. Ran it in bodyslide saved the new file, and ran it in-game. Everything worked fine, the breast SMP was retained however lost the SMP for the "Skirt". 2.I merged all their _0 into a single file, so did _1., then I imported the _0 file into outfit studio, and didn't know how to implement the _1 into it. Thus losing the bodyslide feature. I think I'm approaching this wrong, I have no prior experience in any of this but am willing to learn. Please tell or point me in the right direction fellow modders. Thank you.
OrrieL Posted July 28, 2020 Posted July 28, 2020 You need to merge SMP definitions from XMLs for undergarments and skirt into XML for body part. If there is no XML for body part then you need to create one from merging undergarments and skirt XMLs and set path to it in NIF using NIFscope.
MasterGradePizza Posted July 28, 2020 Author Posted July 28, 2020 17 minutes ago, OrrieL said: You need to merge SMP definitions from XMLs for undergarments and skirt into XML for body part. If there is no XML for body part then you need to create one from merging undergarments and skirt XMLs and set path to it in NIF using NIFscope. Oh ok, now I know how to retain the physics by merging the XML. As for merging the meshes and body slide functions, how should I approach it? method 1 or 2? Or other method.
OrrieL Posted July 29, 2020 Posted July 29, 2020 Method 1 + SMP XMLs merge, although last time i tried to do something simmilar OS fcked up the SMP bones, but that is a long time ago it might work now. I hope you have a good reason for going through all the hassle.
MasterGradePizza Posted July 29, 2020 Author Posted July 29, 2020 5 hours ago, OrrieL said: Method 1 + SMP XMLs merge, although last time i tried to do something simmilar OS fcked up the SMP bones, but that is a long time ago it might work now. I hope you have a good reason for going through all the hassle. Ok I will give that a try. Well I'd say its a good reason as I like to really customize alot of the stuff in my game, its faster to do the customization myself than to wait for someone else to do it for me if possible.
MasterGradePizza Posted July 30, 2020 Author Posted July 30, 2020 12 hours ago, OrrieL said: Method 1 + SMP XMLs merge, although last time i tried to do something simmilar OS fcked up the SMP bones, but that is a long time ago it might work now. I hope you have a good reason for going through all the hassle. Ah shit bro, I just noticed that only the skirt has a physics XML file. So im thinking I might have to assign the XML to the merged armor nif. I looked up a few videos, and it seems that the XML should still work on the new nif since the String values did not change but it just didnt work. Another issue is that for the skirt.nif, it had a virtual ground and virtual cbbe which clips with the actual 3bbb body frin the original torso. Im lost again lol.
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