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Some basic questions about CK


Amid

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Posted

So I'm writing a mod for Skyrim, seeing as my modding skills are very basic, I will leave animations and such out of it and will mostly focus on writing and role-playing.

 

So I'd like to think I'm progressing nicely, I just finished the first branch of dialogue. And now I'm stuck.

 

The first problem is Speech checks, I followed this tutorial here: http://www.creationkit.com/Bethesda_Tutorial_Dialogue

 

Compiled the script, and got an error:

 

 

Starting 1 compile threads for 1 files...
Compiling "TIF__01001848"...
C:\Program Files (x86)\The Elder Scrolls V Skyrim\Data\Scripts\Source\temp\TIF__01001848.psc(9,0): variable comment is undefined
No output generated for TIF__01001848, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on TIF__01001848

 

 

Also, does the Speech check have to be inside a branch?

 

Two, I've placed the NPC in the followers faction, but the option "Follow me I need..." Doesn't appear on his dialogue. Also, I want a certain dialogue to unlock that option to make him a follower. He's in factions:

-1 CurrnetFollowerFaction

0 PotentialFollowerFaction

 

Third, he asks the Dragonborn for her name. I'd really like to do that, but I don't know how. I'd also like him to refer to you by the name you chose to give him. 'd also like to give the player the option to lie to him about their character names.

Four and last, I'd like to restrict his dialogue to specific races and females only.

Posted

Alright, but I'd really like this one to be unlocked after a specific dialogue in the tree.

Posted

Well I'm just a beginner myself, but my guess is that dialogue which comes before "join me" option needs to increase NPCs disposition somehow. There are probably other possibilities, but I'm not aware of them.

Posted

Alright, I just forgot to add the Realtionship. Not It's working.

But to clarify, I just want the 'Follow me, I need your help' option to appear after the first Topic.

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