lukaslunt Posted July 6, 2020 Posted July 6, 2020 Hi everyone, I started for my mod on Imperator Rome to add a copy of the CK2 Tentacle Dream mod. Unfortunately I run into a problem at the moment. Apart from the possibilities of modding which are limited for the moment and which I hope that the developers will increase the possibilities, the problem remains the portrait. In CK2 a 2D portrait was enough to be able to add characters, whereas now it is 3D models. So I'm looking for someone who could help me with this problem because I don't know anything about creating 3D models, but I think I can understand how to add it if I have one. So if someone is interested he can contact me by message. Maybe this message will allow other modders to get into modding on Imperator.
xlvs Posted July 14, 2020 Posted July 14, 2020 All that I can find at the moment is: https://forum.paradoxplaza.com/forum/threads/imperator-modding-guide-index.1274242/ https://imperator.paradoxwikis.com/Modding If You watch at the bottom of the wiki, they mention: "Clausewitz Maya Exporter - A tool allowing for easier creation of 3D models (units) to use in mods for newer Clausewitz games." My best quess is that You need to have Maya to edit 3d models for games like Imerator, Stellaris and most likely for upcoming CK3 also. Unless ... Blender might have already a built in ability to read files made for Maya by that tool ... ?
lukaslunt Posted July 14, 2020 Author Posted July 14, 2020 1 hour ago, xlvs said: Tout ce que je peux trouver en ce moment c'est: https://forum.paradoxplaza.com/forum/threads/imperator-modding-guide-index.1274242/ https://imperator.paradoxwikis.com/Modding Si vous regardez au bas du wiki, ils mentionnent: " Clausewitz Maya Exporter - Un outil permettant de créer plus facilement des modèles 3D (unités) à utiliser dans les mods pour les nouveaux jeux Clausewitz." Ma meilleure quête est que vous devez avoir Maya pour éditer des modèles 3D pour des jeux comme Imerator, Stellaris et très probablement pour CK3 à venir également. À moins que ... Blender ait déjà une capacité intégrée de lire les fichiers créés pour Maya par cet outil ...? Yes I have already seen all this. For Clausewitz Maya Exporter it does not work with Blender (and considering my level it is not even worth it) but only with maya which is paid and which I do not have. I am looking for someone to do this job for me because I am totally incapable of it.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.