Back2friday Posted June 25, 2020 Posted June 25, 2020 In some places with lots of building or my custom settlement, im losing fps. What are my best options to change? I have barely any experience with tweaking. Changing shadow filter to 2, what does this do? [Display] flocalShadowMapHalveEveryXUnit=750.0000 focusShadowMapDoubleEveryXUnit=450.0000 fShadowBiasScale=1.0000 fDirShadowDistance=3000.0000 fShadowDistance=3000.0000 uiOrthoShadowFilter=3 uiShadowFilter=3 iShadowMapResolution=2048 iVolumetricLightingQuality=1 bVolumetricLightingEnable=1 bSAOEnable=1 iDirShadowSplits=2 bVolumetricLightingForceCasters=0 iTiledLightingMinLights=40 bComputeShaderDeferredTiledLighting=1 iMaxFocusShadowsDialogue=4 iMaxFocusShadows=4 bForceIgnoreSmoothness=0 fBlendSplitDirShadow=48.0000 bSinglePassDirShadow=1 bEnableWetnessMaterials=1 fTessFactorMaxDistanceScale=100.0000 sAntiAliasing=TAA fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODFadeScalar=1.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fInteriorMeshLODLevel2FadeDist=1950.0000 fInteriorMeshLODLevel1FadeDist=2600.0000 fMeshLODLevel2FadeDist=999999.0000 fMeshLODLevel1FadeDist=999999.0000 iMaxAnisotropy=16 iPresentInterval=1 bTopMostWindow=0 bMaximizeWindow=0 bBorderless=1 bFull Screen=1 iSize H=1080 iSize W=1920 bAllowShadowcasterNPCLights=0 iScreenShotIndex=0 fMaxFocusShadowMapDistance=450.0000 bPrecipitationOcclusion=1 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 sD3DDevice="NVIDIA GeForce GTX 1060 3GB" iTexMipMapSkip=0 bEnableRainOcclusion=1 iAdapter=0
Gamaramdi Posted June 25, 2020 Posted June 25, 2020 Hi, Tweaking your ini's may give you some fps, but the best way to do it is to download some mods, search for fps on the nexus, there are a lot of texture mods and tutorials, is a complicated stuff cause you want to custom your config, not just change some stuff because i did.
Back2friday Posted June 26, 2020 Author Posted June 26, 2020 18 hours ago, Gamaramdi said: Hi, Tweaking your ini's may give you some fps, but the best way to do it is to download some mods, search for fps on the nexus, there are a lot of texture mods and tutorials, is a complicated stuff cause you want to custom your config, not just change some stuff because i did. Thanks, but i do not agree with you on this. My only texture are for the male body's and vivid fallout best choise. The game plays fine with 60fps with some dips to 50fps. I also understand the low frame rate at crowed city's/buildings or a large custom settlement because of the game's poor engine. However i also know that my shadow settings at set at high except for shadow distance wich i had put on normal. My question basically is am i allowed to change any value to anything. Lets say i want to put both shadow filter to 2, do i need to change anything else, like shadow resolution for example, or am i allowed to leave it at 2048? I heard installing mods to gain fps are bad for long term wich causes problem later in the game (example: scrap anything mod). And my game is really just vanilla with vivid fallout and AAF
Gamaramdi Posted June 26, 2020 Posted June 26, 2020 Custom ini [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= [Camera] bApplyCameraNodeAnimations=0 f3rdPersonAimDist=20.000 f3rdPersonAimFOV=70.0000 f3rdPersonPowerArmorCameraAdjust=0.0000 fMinCurrentZoom=0.1500 fMouseWheelZoomIncrement=0.1000 fMouseWheelZoomSpeed=1.00 fOverShoulderCombatAddY=0.0000 fOverShoulderCombatPosX=15.0000 fOverShoulderCombatPosZ=10.0000 fOverShoulderMeleeCombatAddY=0.0000 fOverShoulderMeleeCombatPosX=57.0000 fOverShoulderMeleeCombatPosZ=3.0000 fOverShoulderPosX=50.0000 fOverShoulderPosZ=10.0000 fPitchZoomOutMaxDist=0.0000 fVanityModeMaxDist=400.0000 fVanityModeMinDist=10.0000 [Combat] bForceNPCsUseAmmo=0 [Controls] bInvertYValues=0 fEnterWorkshopDelay=1.5000 fIronSightsPitchSpeedRatio=1 fMouseHeadingSensitivityMax=0.0855 fMouseHeadingXScale=0.0260 fMouseHeadingYScale=0.0420 fPipboyLightDelay=0.3000 fPitchSpeedRatio=1 fPowerArmorExitDelay=0.4000 fThrowDelay=0.3000 fZKeyDelay=0.2000 [Decals] bDecals=1 bSkinnedDecals=1 uMaxSkinDecalPerActor=25 uMaxSkinDecals=100 [Display] fDecalLifetime=30.000000 fDecalLOD0=500.0000 fDefault1stPersonFOV=90 fDefaultFOV=80 fDefaultWorldFOV=90 fPipboyScreenDiffuseIntensity=0.150 fPipboyScreenDiffuseIntensityPA=1.0000 fPipboyScreenEmitIntensity=1.2500 fPipboyScreenEmitIntensityPA=3.000 fSunShadowUpdateTime=1.0 fSunUpdateThreshold=0.5000 fTAAHighFreq=0.800000 fTAALowFreq=0.500000 fTAAPostOverlay=0.210000 fTAAPostSharpen=0.210000 fTAASharpen=1.000000 iLocation X=0 iLocation Y=0 iPresentInterval=0 sScreenShotBaseName=D:\Fallout 4\ScreenShot [Gameplay] bHealthBarShowing=1 fPlayerDisableSprintingLoadingCellDistance=0 iTerminalLockoutTime=10 [General] bDisableAllGore=0 bForceUpdateDiffuseOnly=0 bPauseOnAltTab=1 bPlayMainmenuMusic=1 bPreemptivelyUnloadCells=0 bUseCombinedObjects=0 bUseHardDriveCache=0 bUseThreadedMorpher=1 bUseThreadedParticleSystem=1 bUseThreadedTempEffects=1 fChancesToPlayAlternateIntro=0 fEncumberedReminderTimer=3600 iNumHWThreads=4 iPreloadSizeLimit=16777216000 iTextureDegradeDistance0=800 iTextureDegradeDistance1=1500 iTextureUpgradeDistance0=600 iTextureUpgradeDistance1=1200 sIntroMovie= sLanguage=en sStartingConsoleCommand=cl rim 0.0005 uExterior Cell Buffer=64 uGridsToLoad=7 uInterior Cell Buffer=12 uMainMenuDelayBeforeAllowSkip=0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 bDrawShaderGrass=1 fGrassFadeRange=1801 iGrassCellRadius=3 iMaxGrassTypesPerTexure=2 iMinGrassSize=60 [Imagespace] bDoRadialBlur=0 [Interface] bShowTutorials=0 fBookOpenTime=500 fCrosshairAlphaPercent=100 fSafeZoneX=64 fSafeZoneXWide=64 fSafeZoneXWide16x10=64 fSafeZoneY=36 fSafeZoneYWide=36 fSafeZoneYWide16x10=36 uConfirmContainerTakeAllMinimumItems=5 [LOD] fDistanceMultiplier=1.00 [Main] fIronSightsFOVRotateMult=1.0 [Menu] iConsoleSizeScreenPercent=40 iConsoleTextSize=20 [Papyrus] bEnableLogging=0 bEnableProfiling=0 bEnableTrace=0 bLoadDebugInformation=0 fPostLoadUpdateTimeMS=50000.0 [Pipboy] bPipboyEffectColorOnLight=1 fPipboyFlickerBrightness=-0.100000 fPipboyFlickerDelayMax=25.000000 fPipboyFlickerDelayMin=15.000000 fPipboyFlickerDurationMax=0.600000 fPipboyFlickerDurationMin=0.100000 fPipboyFlickerFrequency=22.000000 fPipboyLargeBurstFadeRate=4.000000 fPipboyLargeBurstIntensity=1.000000 fPipboyPulseIntensity=0.500000 fPipboyPulseRate=0.500000 fPipboyShudderDuration=16.000000 fPipboyShudderIntensity=0.200000 fPipboySmallBurstFadeRate=2.000000 fPipboySmallBurstIntensity=0.250000 fPipboyVerticalHoldCount=3.000000 fPipboyVerticalHoldRate=8.000000 fPipboyVerticalScanDelayMax=10.000000 fPipboyVerticalScanDelayMin=3.000000 fPipboyVerticalScanRate=0.500000 fScanlineFrequency=200.00 [SaveGame] iAutoSaveCount=3 [ScreenSplatter] bBloodSplatterEnabled=1 [VATS] fVATSRangedLongDistance=3500 [Workshop] bInfiniteItems=0 bWorkshopEnableGridBasedSnapping=0 fItemRotationSpeed=5.0000 fSnapHorizontalUnits=32.000000 fSnapRotationDegrees=45.000000 fSnapVerticalUnits=32.000000 Prefs ini [AudioMenu] fAudioMasterVolume=1 fVal0=0.8471 fVal1=0.0337 fVal2=1 fVal3=0.786 fVal4=0.1174 fVal5=1.0000 fVal6=1.0000 fVal7=1.0000 uID0=554685 uID1=466532 uID2=94881 uID3=1007612 uID4=138006 uID5=201944340 uID6=201944339 uID7=251660355 [Bethesda.net] uPersistentUuidData0=514884841 uPersistentUuidData1=20988511 uPersistentUuidData2=3035763029 uPersistentUuidData3=4122605656 [Controls] bAlwaysRunByDefault=0 bGamePadRumble=0 bInvertYValues=0 fGamepadHeadingSensitivity=0.6667 fMouseHeadingSensitivity=0.0355 [Decals] uMaxDecals=1000 [Display] bAllowShadowcasterNPCLights=1 bBorderless=1 bComputeShaderDeferredTiledLighting=1 bEnableWetnessMaterials=1 bForceIgnoreSmoothness=1 bFull Screen=0 bMaximizeWindow=0 bPrecipitationOcclusion=1 bSAOEnable=0 bSinglePassDirShadow=1 bTopMostWindow=0 bVolumetricLightingEnable=1 bVolumetricLightingForceCasters=0 fBlendSplitDirShadow=512.0000 fDirShadowDistance=3000.0000 fInteriorMeshLODLevel1FadeDist=2600.0000 fInteriorMeshLODLevel2FadeDist=1950.0000 fLeafAnimDampenDistEnd=2600.0000 fLeafAnimDampenDistStart=1600.0000 flocalShadowMapHalveEveryXUnit=750.0000 fMaxFocusShadowMapDistance=450.0000 fMeshLODFadeBoundDefault=256.0000 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeScalar=2.9410 fMeshLODLevel1FadeDist=999999.0000 fMeshLODLevel1FadeTreeDistance=1422.0000 fMeshLODLevel2FadeDist=999999.0000 fMeshLODLevel2FadeTreeDistance=1024.0000 focusShadowMapDoubleEveryXUnit=450.0000 fShadowBiasScale=1.0000 fShadowDistance=3000.0000 fTessFactorMaxDistanceScale=50.0000 iDirShadowSplits=3 iMaxAnisotropy=16 iMaxDecalsPerFrame=100 iMaxFocusShadows=2 iMaxFocusShadowsDialogue=4 iMaxSkinDecalsPerFrame=25 iPresentInterval=0 iScreenShotIndex=7 iShadowMapResolution=1024 iSize H=1080 iSize W=1920 iTiledLightingMinLights=40 iVolumetricLightingQuality=3 sAntiAliasing=FXAA sD3DDevice="Radeon RX 580 Series" uiOrthoShadowFilter=3 uiShadowFilter=3 uPipboyTargetHeight=1400 uPipboyTargetWidth=1752 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=6 [General] bEnableStoryManagerLogging=0 bGamepadEnable=0 bPipboyCompanionEnabled=0 bPlayMainmenuMusic=1 iNumHWThreads=4 iPreloadSizeLimit=16777216000 iStoryManagerLoggingEvent=-1 uExterior Cell Buffer=64 uGridsToLoad=7 uInterior Cell Buffer=12 [Grass] fGrassMaxStartFadeDistance=4600 fGrassMinStartFadeDistance=0 fGrassStartFadeDistance=600 [Imagespace] bDoDepthOfField=0 bLensFlare=1 bMBEnable=0 bScreenSpaceBokeh=0 [Interface] bDialogueCameraEnable=1 bDialogueSubtitles=1 bGeneralSubtitles=1 bShowCompass=1 iHUDColorB=110 iHUDColorG=255 iHUDColorR=18 uHUDActiveEffectWidget=2 [InterfaceFX] [Launcher] bEnableFileSelection=1 [LightingShader] bScreenSpaceReflections=1 bScreenSpaceSubsurfaceScattering=1 [LOD] fLODFadeOutMultActors=14.7 fLODFadeOutMultItems=9.7 fLODFadeOutMultObjects=29.3 fLODFadeOutMultSkyCell=1.0000 [MAIN] bCrosshairEnabled=1 bSaveOnPause=1 bSaveOnRest=1 bSaveOnTravel=1 bSaveOnWait=1 fHUDOpacity=0.682 fSkyCellRefFadeDistance=70000.0000 [NVFlex] bNVFlexDrawDebris=1 bNVFlexEnable=0 bNVFlexInstanceDebris=1 fKillRadius0=2000.0000 fKillRadius1=3000.0000 fKillRadius2=4000.0000 iMaxNeighbors0=32 iMaxNeighbors1=48 iMaxNeighbors2=64 iMaxParticles0=6000 iMaxParticles1=16000 iMaxParticles2=32768 iQuality=0 [NVHBAO] bBackgroundAOEnable=1 bBlurEnable=1 bBlurSharpnessProfileEnable=0 bDepthThresholdEnable=0 bEnable=0 fBackgroundAOViewDepth=750.0000 fBias=0.1000 fBlurSharpness=16.0000 fBlurSharpnessProfileBackgroundViewDepth=1.0000 fBlurSharpnessProfileForegroundSharpnessScale=4.0000 fBlurSharpnessProfileForegroundViewDepth=0.0000 fCoarseAO=1.0000 fDepthThresholdMaxViewDepth=500.0000 fDepthThresholdSharpness=100.0000 fDetailAO=0.6500 fPowerExponent=2.5000 fRadius=0.6500 iBlurRadiusEnum=1 iDepthClampModeEnum=0 [Particles] iMaxDesired=250 [Pipboy] bPipboyDisableFX=0 fPAEffectColorB=0.4100 fPAEffectColorG=0.8200 fPAEffectColorR=1.0000 fPipboyEffectColorB=0.5020 fPipboyEffectColorG=1.0000 fPipboyEffectColorR=0.1020 [SaveGame] fAutosaveEveryXMins=10.0000 [TerrainManager] bShowLODInEditor=0 fBlockLevel0Distance=20000 fBlockLevel1Distance=32000 fBlockLevel2Distance=80000 fBlockMaximumDistance=100000 fSplitDistanceMult=1.100 fTreeLoadDistance=75000.0000 [VATS] fModMenuEffectColorB=0.4200 fModMenuEffectColorG=0.9900 fModMenuEffectColorR=0.4900 fModMenuEffectHighlightColorB=0.0824 fModMenuEffectHighlightColorG=1.0000 fModMenuEffectHighlightColorR=0.0706 fModMenuEffectHighlightPAColorB=0.0000 fModMenuEffectHighlightPAColorG=0.0000 fModMenuEffectHighlightPAColorR=0.5020 fModMenuEffectPAColorB=0.4100 fModMenuEffectPAColorG=0.8200 fModMenuEffectPAColorR=1.0000 [Water] bUseWaterDepth=1 bUseWaterDisplacements=1 bUseWaterReflections=1 bUseWaterRefractions=1 Fallout ini [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= [Camera] bApplyCameraNodeAnimations=0 f3rdPersonAimDist=20.000 f3rdPersonAimFOV=70.0000 f3rdPersonPowerArmorCameraAdjust=0.0000 fMinCurrentZoom=0.1500 fMouseWheelZoomIncrement=0.1000 fMouseWheelZoomSpeed=1.00 fOverShoulderCombatAddY=0.0000 fOverShoulderCombatPosX=15.0000 fOverShoulderCombatPosZ=10.0000 fOverShoulderMeleeCombatAddY=0.0000 fOverShoulderMeleeCombatPosX=57.0000 fOverShoulderMeleeCombatPosZ=3.0000 fOverShoulderPosX=50.0000 fOverShoulderPosZ=10.0000 fPitchZoomOutMaxDist=0.0000 fVanityModeMaxDist=400.0000 fVanityModeMinDist=10.0000 [Combat] bForceNPCsUseAmmo=0 [Controls] bInvertYValues=0 fEnterWorkshopDelay=1.5000 fIronSightsPitchSpeedRatio=1 fMouseHeadingSensitivityMax=0.0855 fMouseHeadingXScale=0.0260 fMouseHeadingYScale=0.0420 fPipboyLightDelay=0.3000 fPitchSpeedRatio=1 fPowerArmorExitDelay=0.4000 fThrowDelay=0.3000 fZKeyDelay=0.2000 [Decals] bDecals=1 bSkinnedDecals=1 uMaxSkinDecalPerActor=25 uMaxSkinDecals=100 [Display] fDecalLifetime=30.000000 fDecalLOD0=500.0000 fDefault1stPersonFOV=90 fDefaultFOV=80 fDefaultWorldFOV=90 fPipboyScreenDiffuseIntensity=0.150 fPipboyScreenDiffuseIntensityPA=1.0000 fPipboyScreenEmitIntensity=1.2500 fPipboyScreenEmitIntensityPA=3.000 fSunShadowUpdateTime=1.0 fSunUpdateThreshold=0.5000 fTAAHighFreq=0.800000 fTAALowFreq=0.500000 fTAAPostOverlay=0.210000 fTAAPostSharpen=0.210000 fTAASharpen=1.000000 iLocation X=0 iLocation Y=0 iPresentInterval=0 sScreenShotBaseName=D:\Fallout 4\ScreenShot [Gameplay] bHealthBarShowing=1 fPlayerDisableSprintingLoadingCellDistance=0 iTerminalLockoutTime=10 [General] bDisableAllGore=0 bForceUpdateDiffuseOnly=0 bPauseOnAltTab=1 bPlayMainmenuMusic=1 bPreemptivelyUnloadCells=0 bUseCombinedObjects=0 bUseHardDriveCache=0 bUseThreadedMorpher=1 bUseThreadedParticleSystem=1 bUseThreadedTempEffects=1 fChancesToPlayAlternateIntro=0 fEncumberedReminderTimer=3600 iNumHWThreads=4 iPreloadSizeLimit=16777216000 iTextureDegradeDistance0=800 iTextureDegradeDistance1=1500 iTextureUpgradeDistance0=600 iTextureUpgradeDistance1=1200 sIntroMovie= sLanguage=en sStartingConsoleCommand=cl rim 0.0005 uExterior Cell Buffer=64 uGridsToLoad=7 uInterior Cell Buffer=12 uMainMenuDelayBeforeAllowSkip=0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 bDrawShaderGrass=1 fGrassFadeRange=1801 iGrassCellRadius=3 iMaxGrassTypesPerTexure=2 iMinGrassSize=60 [Imagespace] bDoRadialBlur=0 [Interface] bShowTutorials=0 fBookOpenTime=500 fCrosshairAlphaPercent=100 fSafeZoneX=64 fSafeZoneXWide=64 fSafeZoneXWide16x10=64 fSafeZoneY=36 fSafeZoneYWide=36 fSafeZoneYWide16x10=36 uConfirmContainerTakeAllMinimumItems=5 [LOD] fDistanceMultiplier=1.00 [Main] fIronSightsFOVRotateMult=1.0 [Menu] iConsoleSizeScreenPercent=40 iConsoleTextSize=20 [Papyrus] bEnableLogging=0 bEnableProfiling=0 bEnableTrace=0 bLoadDebugInformation=0 fPostLoadUpdateTimeMS=50000.0 [Pipboy] bPipboyEffectColorOnLight=1 fPipboyFlickerBrightness=-0.100000 fPipboyFlickerDelayMax=25.000000 fPipboyFlickerDelayMin=15.000000 fPipboyFlickerDurationMax=0.600000 fPipboyFlickerDurationMin=0.100000 fPipboyFlickerFrequency=22.000000 fPipboyLargeBurstFadeRate=4.000000 fPipboyLargeBurstIntensity=1.000000 fPipboyPulseIntensity=0.500000 fPipboyPulseRate=0.500000 fPipboyShudderDuration=16.000000 fPipboyShudderIntensity=0.200000 fPipboySmallBurstFadeRate=2.000000 fPipboySmallBurstIntensity=0.250000 fPipboyVerticalHoldCount=3.000000 fPipboyVerticalHoldRate=8.000000 fPipboyVerticalScanDelayMax=10.000000 fPipboyVerticalScanDelayMin=3.000000 fPipboyVerticalScanRate=0.500000 fScanlineFrequency=200.00 [SaveGame] iAutoSaveCount=3 [ScreenSplatter] bBloodSplatterEnabled=1 [VATS] fVATSRangedLongDistance=3500 [Workshop] bInfiniteItems=0 bWorkshopEnableGridBasedSnapping=0 fItemRotationSpeed=5.0000 fSnapHorizontalUnits=32.000000 fSnapRotationDegrees=45.000000 fSnapVerticalUnits=32.000000
Back2friday Posted June 26, 2020 Author Posted June 26, 2020 haha that answers my question load and clear, thanks
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