PriestOfKhorne Posted June 23, 2020 Posted June 23, 2020 I have downloaded an armor mod that I would like to work with the cover animations from cursed loot and sexlab survival scripts. However, this only seems to work as long as you are not wearing any armor on slot 32. The mod I downloaded is smp and seems to have around 280 nodes. I tried to use nif scope and xedit to reroute the slots but then the model just ends up being invisible. Is there a workaround mod that can just modify ingame data to make it seems that the slot 32 is not equiped? As of right now SLAX doesn't seem to work when applying the nudity attribute.
Hex Bolt Posted June 23, 2020 Posted June 23, 2020 8 minutes ago, PriestOfKhorne said: Is there a workaround mod that can just modify ingame data to make it seems that the slot 32 is not equiped? It should work if you're thorough. Be sure that every node is set to a slot other than 32 in both the 0 and 100 weight mesh files. If you run BodySlide on it later you'll wipe out your work. The slot should be also be changed in the armor addon and the armor records. The ArmorCuirass or ClothingBody keywords should be removed from the armor. At that point you should be able to equip it as an accessory. SLAX works correctly for what it does: flagging armor as naked for determining how that affects arousal. It does not remove the cuirass or clothing keywords (nor should it), so any mod that checks those keywords for nakedness (or for an item equipped in slot 32) will treat the wearer as not naked.
PriestOfKhorne Posted June 24, 2020 Author Posted June 24, 2020 1 hour ago, HexBolt8 said: It SLAX works correctly for what it does: flagging armor as naked for determining how that affects arousal. It does not remove the cuirass or clothing keywords (nor should it), so any mod that checks those keywords for nakedness (or for an item equipped in slot 32) will treat the wearer as not naked. Thank you for the info on SLAX. As for the triggers, I'm 100% sure it's not checking keywords, but rather if something is equipped in slot 32. I've managed smaller projects where all I had to do was swap the nodes in the nifs and use xedit to clean it up. I am pretty sure I never had to bother with the keywords to get the effect to trigger. I am about 99.9% sure I just have to figure out how to swap it out of slot 32. However my doubts are rising with each attempt. My problem is any of the 280 nodes being moved actually "breaks" the nif so it fails to render in game. Two days and I'm still struggling.
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