jollypolly17 Posted June 16, 2020 Posted June 16, 2020 Hi, i'm trying to reproduce the sexlab functionality that enables you to change the SOS orientation. I looked in the sexlab scripts and was led to the _UpdateAdjustment() function in the sslBaseAnimation script. Problem is it's a global native function so I can't see what math is going on to reproduce the mechanism of orienting the schlong up and down. Anyone has an idea how it's done? Thanks
jollypolly17 Posted June 16, 2020 Author Posted June 16, 2020 I looked into another mod that seemed to be using a similar feature and it's actually done through the debug.SendAnimationEvent(Actor Ak, "SOSBend"+i as int) by changing "i" values between 10 and -10. I thought it was done by translating the [Gen] bones with netImmersiveOverride or something ,but turns out to be a lot simpler.
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