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[SOLVED] SL SOS orientation mechanism reproduction


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Posted

Hi, i'm trying to reproduce the sexlab functionality that enables you to change the SOS orientation. I looked in the sexlab scripts and was led to the _UpdateAdjustment() function in the sslBaseAnimation script. Problem is it's a global native function so I can't see what math is going on to reproduce the mechanism of orienting the schlong up and down. Anyone has an idea how it's done? Thanks

Posted

I looked into another mod that seemed to be using a similar feature and it's actually done through the debug.SendAnimationEvent(Actor Ak, "SOSBend"+i as int) by changing "i" values between 10 and -10.

I thought it was done by translating the [Gen] bones with netImmersiveOverride or something ,but  turns out to be a lot simpler.

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