AnotherModSeeker Posted June 16, 2020 Posted June 16, 2020 Hello, I have been converting various outfit from a simple nif to bodyslide set i can use for me and my followers for SKSE. Most conversion (CBBE to UNP, UNP x to UNP y) dont give me much trouble, but i have steep on somes outfits that load in studio outfit with an "unique scale" When the outfit NIF is loaded in outfit studio (UNP base oldrim format), and i add the new reference shape i want to use (BHUNP TBBP).   As you see, size and Y position dont match. After altering both on the outfit part, separating the vertice and making it work with the new base shape i finaly got what look like a working match in Studio outfit and in bodyslide :  Unfortunatly the nif generated and result in game dont match the preview, its seem he have keep a memory of the original outfit scaling and position.   Also i did split in 3 parts the orginal outfit with the idea to add transparency effet (top, bra, panty) and at some point after i made couple of misstake and got to restore my previous save i got the panty part match the new shape in the NIF, but not the top and bra. Unfortunatly i really dont know what i did who have make the panty part work as its something i noticed only in the final steep who is the NIF generation, and all my try to reproduce / find out how i did that have be unsucesfull. But its mean its possible to correct that problem inside outfit studio. I would be really be gratefull if someone could point me out where to look for solve this issue.
Swe-DivX Posted June 16, 2020 Posted June 16, 2020 I think this is a bone error, export it to OBJ. Open a new Bodyslider window and import. Now move all the settings over. Keep the original for nif settings.
AnotherModSeeker Posted June 17, 2020 Author Posted June 17, 2020 10 hours ago, Swe-DivX said: I think this is a bone error, export it to OBJ. Open a new Bodyslider window and import. Now move all the settings over. Keep the original for nif settings. Thank you very much ! your solution worked.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.