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[Q] Merge kf into nif file to created animated static nif file?


d2002081

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Posted

Hi,

 

I am trying to do something similar to the animation in CTaddPose Merge.

However I cannot get it working by attaching the kf to the mesh directly.

So lets say I have some LoversCreatures creature mesh and some creature animation corresponds to it, is there anyway I can use it to create animated static nif objects with those resources?

 

If so how and what tools is needed?

 

Thanks

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