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[Suggestion] TBBP for NPCs when using PCEA


darkdill

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Posted

I do like how PCEA (Player Character Exclusive Animation) gives my character unique animations and prevents NPCs from getting them, but there's one problem with it: compatibility with BBP- and TBBP-animations in terms of the NPCs.

 

See, if I use PCEA, I can't see breast physics on NPCs because they're configured for standard animation destinations. The physics only work on your character. 

 

EDIT: Oh, I feel silly. I just experimented with inserting some TBBP animations into the PCEA folder and it worked without CTD! Now we just need someone to collect a few together and make an appropriate mod for NMM.

 

PCEA: http://skyrim.nexusmods.com/mods/14871

Posted

From what i know you have to install the TBBP files into the custom folders for a custom race for PCEA, so the solution would be to install tbbp normally ?

I dont use PCEA, so im probably wrong D:

That would just result in CTDs. It'd involve more work than that.

Posted

NPCs aren't using the same skeleton as you.

i think thats your problem

if the npcs arent using the tbbp skeleton and u try to load tbbp/bbp armors/clothing the game will ctd

Posted

The NPC animations certainly have to go into Data\meshes\actors\character\animation\PCEA\female\

 

The skeleton path seems to be unchanged, so Data\meshes\actors\character\character assets female\

and \character assets\ for the TBBP body

 

But, that's just a theory since I don't use it. Would be best to ask the mod creator.

Posted

The NPC animations certainly have to go into Data\meshes\actors\character\animation\PCEA\female\

 

The skeleton path seems to be unchanged, so Data\meshes\actors\character\character assets female\

and \character assets\ for the TBBP body

 

But, that's just a theory since I don't use it. Would be best to ask the mod creator.

Turns out your suggestion worked. I tried putting a TBBP idle animation into the appropriate PCEA folder and it worked.

 

Just have to find some appropriate vanilla animations with TBBP in them and I'll be set to go. Only thing missing at that point would be outfit meshes.

Posted

 

The NPC animations certainly have to go into Data\meshes\actors\character\animation\PCEA\female\

 

The skeleton path seems to be unchanged, so Data\meshes\actors\character\character assets female\

and \character assets\ for the TBBP body

 

But, that's just a theory since I don't use it. Would be best to ask the mod creator.

Turns out your suggestion worked. I tried putting a TBBP idle animation into the appropriate PCEA folder and it worked.

 

Just have to find some appropriate vanilla animations with TBBP in them and I'll be set to go. Only thing missing at that point would be outfit meshes.

 

TBBP animations are still pretty rare. All there is is in the TBBP thread afaik. I'm glad it worked thou.

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