perfectdark023 Posted May 21, 2020 Posted May 21, 2020 View File DoA6 More Blood v2.0 Jann Lee, Diego, and Hitomi Previewwww.youtube.com/watch?v=E2mQrM… Credits Vagonumero13: rdbtool, g1mtools and REDELBE Team Ninja: For character models qg1t tool Rev_an on Twitch: For having me go back to the blood mods and made me realize that I need to some how separate the Battle Damage files. Me talking to Rev_an on my live-stream: "I'm not sure why the blood fades in the distance, the Mip maps are not being read properly. But I do know I can't combine 2 blood textures togeth......wait." Future Plans I'm planning on going through each character and adding "realistic" battle damage, based on the characters fighting style. But that will take forever. It's super time consuming just to make basic blood battle damage. Momiji is an example of that. Now blood can be seen from a far and during fights. No more flickering, fading, and messing with your graphics card. Drop in Layer2 if you already have recent REDELBE update. All outfits in thumbnail are in the same slots, no changes Submitter perfectdark023 Submitted 05/21/2020 Category Dead or Alive 6 Requires REDELBE v2.8
Ja1862 Posted June 5, 2020 Posted June 5, 2020 Does this only work for their default costumes? Is there anyway to have it apply to every costume?
JYS116 Posted June 6, 2020 Posted June 6, 2020 10 hours ago, Ja1862 said: Does this only work for their default costumes? Is there anyway to have it apply to every costume? After installed,the blood on face works for every costume of the character,the blood on body only works for specifical costume.
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