Jump to content
IGNORED

Need help with Paired Animations in CK


Recommended Posts

I'm trying to get my paired animation mod to work and I've been following FNIS documentation.

I got my dialog to trigger pa_Huga however I can't seem to get my custom animation to work via FNIS.

 

As a placeholder I'm also using the vanilla pa_Huga as my custom animation and just renamed it to pa_Hugb for my mod. When I call the idle for the pa_Huga it works fine but when using pa_Hugb it does nothing.

 

I think my problem is I didn't do this step in the CK properly, so my question is how do we define a LOOSE Idle Object correctly in the ck?

 

Currently I did a Gameplay>>Animations then within Actors\Character\Behaviors\0_Master.hkx I inserted a child into LOOSE then renamed it and set the Anim Event to pa_Hugb.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...