kziitd Posted May 6, 2020 Posted May 6, 2020 Replace tape and handcuffs View File This mod is out of date. If you want to use it, there is nothing wrong, but it will no longer be supported. You may encounter a problem where the original handcuffs cannot be restored after uninstallation, because it was actively generated by you in BS. What you can do is to overwrite the current rope version with all the contents in the meshes folder in the RH installation package. (If you don't want to overwrite it again by reinstalling RH) There will be more and better things in the future rather than continue to rely on RH or DD. if you are interested, here is a preview of it ---------------------------------------------- Simply replacing the appearance of the duct tape, the original tape that can be removed by sneezing no longer exists. You can use bodyslide to generate ropes to replace the appearance of ordinary handcuffs in realhandcuffs. The name in bodyslide is "handcuffs_to_rope" For the naked Fusion girl One of the poses https://www.loverslab.com/files/file/6766-bond-device-animations/ replaces the original pose of realhandcuffs to match the rope appearance. In the MCM menu of realhandcuffs, you need to set the animation to take the pose of realhandcuffs. You can also use software like fo4edit or f4-xTranslator to change the name of handcuffs to rope Two sound packages are added DD's gag dialogue and reaction and aggressive animation can be applied. Not directly replace the existing sound effect you can find the file location of the sound effect played in the game according to your own choice to rename and replace it. For example data \ sound \ FX \ deviousdevices or data \ sound \ FX \ Gagsounds there are similar data \ sound \ FX \ gray \ gagged defined by animators themselves It's all up to you. Thank you for reading my English online translation Thanks and Acknowledgements: Kimy for Devious Devices [https://www.loverslab.com/files/file/3796-devious-devices/] Kharos for Real Handcuffs [https://www.loverslab.com/files/file/8485-real-handcuffs/] Gray User for Bondage Device Animations 0.1.0 [https://www.loverslab.com/files/file/6766-bondage-device-animations/] Submitter kziitd Submitted 05/06/2020 Category Models & Textures Requires BodySlide Devious Devices 2.0 Realhandcuffs 2
Kharos Posted May 6, 2020 Posted May 6, 2020 Congratulations, these look really good. Especially the gag, but also the ropes, though the connection between the arms still looks a bit "weak" compared to everything else. Did you make the models? I am assuming from your post that the pose is from Gray User's mod.
Supertin Posted May 7, 2020 Posted May 7, 2020 11 hours ago, Kharos said: Congratulations, these look really good. Especially the gag, but also the ropes, though the connection between the arms still looks a bit "weak" compared to everything else. Did you make the models? I am assuming from your post that the pose is from Gray User's mod. Looks to be a port of my rope and tape from DDx for Skyrim. The rope with some heavier mesh edits. But seems like the textures or the UV map broke along the way during the porting and deforming of the mesh to fit whatever the pose is. Shame either way that the credit never ends up reflecting any of this.
redlantern Posted May 7, 2020 Posted May 7, 2020 this is a replacer for the handcuffs of RealHandcuffs?
slvsaris Posted May 7, 2020 Posted May 7, 2020 the tape gag for real handcuffs and devious devices I always felt was weak, I hope they see this and do something like this. Tape is not an effective gag unless it is wrapped around the head.
kziitd Posted May 7, 2020 Author Posted May 7, 2020 12 hours ago, Supertin said: Looks to be a port of my rope and tape from DDx for Skyrim. The rope with some heavier mesh edits. But seems like the textures or the UV map broke along the way during the porting and deforming of the mesh to fit whatever the pose is. Shame either way that the credit never ends up reflecting any of this. I like your work very much But these are not changes to your work. The rope comes from rough transplantation of DAZ assets, and the tape seems to come from XPS or somewhere.
kziitd Posted May 7, 2020 Author Posted May 7, 2020 3 hours ago, redlantern said: this is a replacer for the handcuffs of RealHandcuffs? If you follow the instructions to create a new mesh file with the bodyslide file in the download file its path is data \ meshes \ realhandscuffs \ handcuffsarmor.nif. This is the same path as the corresponding data in ba2 of realhandcuffs, so it will replace the original appearance. If you don't do anything with bodyslide, the appearance of your original handcuffs won't change. If you like the gesture of the original handcuffs, delete the contents of "meshes \ realhandcuffs" in the download file, and the gesture system of the handcuffs will continue to start in the ba2 file.
Supertin Posted May 7, 2020 Posted May 7, 2020 42 minutes ago, kziitd said: I like your work very much But these are not changes to your work. The rope comes from rough transplantation of DAZ assets, and the tape seems to come from XPS or somewhere. I looked at them more in detail out of curiosity now. You're right actually, I apologize, even though the general shape of the tape mesh and parts of the rope mesh are quite similar, must've been one of those DAZ and XPS models. They both have a pretty big vertex/triangle count too, and I thought my rope was already intense in terms of that, lol. But also explains why the UV map seems broken. The gag's UV isn't quite flattened fully, making the tape texture look stretchy... And I don't even want to think about that rope's UV map, I had a brief look... but it's nightmare fuel >.< 1
kziitd Posted May 7, 2020 Author Posted May 7, 2020 On 5/7/2020 at 3:21 AM, Kharos said: Congratulations, these look really good. Especially the gag, but also the ropes, though the connection between the arms still looks a bit "weak" compared to everything else. Did you make the models? I am assuming from your post that the pose is from Gray User's mod. The rope's model is a rough transplant and slight modification of DAZ's adult assets. The arm pose is a gray user provided animation. I also think the animation has something to adjust to match the rope. Like the wrist. But I'm doing a lot of skyrim animations, and I need hct-2011 version, while the animation of fallout 4 often needs hct-2014 version. When I see the prompt of 2014 installation program to let me uninstall 2011 version, I temporarily cancel the idea of creating animation. In the permission description of gray user animation, I'm up to standard on the premise of free use, so I use his things. 1
kziitd Posted May 7, 2020 Author Posted May 7, 2020 6 minutes ago, Supertin said: I looked at them more in detail out of curiosity now. You're right actually, I apologize, even though the general shape of the tape mesh and parts of the rope mesh are quite similar, must've been one of those DAZ and XPS models. They both have a pretty big vertex/triangle count too, and I thought my rope was already intense in terms of that, lol. But also explains why the UV map seems broken. The gag's UV isn't quite flattened fully, making the tape texture look stretchy... And I don't even want to think about that rope's UV map, I had a brief look... but it's nightmare fuel >.< You don't have to be sorry Of course your things are better. The number of polygons is reasonable and the mapping is better. Also 3D content, model creation is another field for me who is familiar with animation creation. But after a few years, I saw no one to do it, so I clumsily did it.
SenseiBlack Posted May 8, 2020 Posted May 8, 2020 This is awesome, specially the duct tape. Thanks for sharing. I just wish the ropes were full body.
EgoBallistic Posted May 8, 2020 Posted May 8, 2020 Hello Kziitd. This is very nice work. Is there any chance you could make a CBBE conversion? I tried it myself and almost made it work. The mesh fits perfectly on the default CBBE reference, so deleting the existing bones and copying bone weights almost works. Unfortunately, the "up01" shape that holds the upper arms to the torso becomes distorted in game, probably because it is weighed to the wrong bones. I assume it would be simple to fix using weight painting but I have no experience with that. Here's what I was able to produce: I'd be very grateful if you could help out with this.
MrCruelJohn Posted May 8, 2020 Posted May 8, 2020 8 hours ago, EgoBallistic said: Hello Kziitd. This is very nice work. Is there any chance you could make a CBBE conversion? I tried it myself and almost made it work. The mesh fits perfectly on the default CBBE reference, so deleting the existing bones and copying bone weights almost works. Unfortunately, the "up01" shape that holds the upper arms to the torso becomes distorted in game, probably because it is weighed to the wrong bones. I assume it would be simple to fix using weight painting but I have no experience with that. Here's what I was able to produce: I'd be very grateful if you could help out with this. Shibari.... and it begins. 1
bstylez Posted May 8, 2020 Posted May 8, 2020 nice work with the tape gag replacement but do you think you can make it a bit wider in the front because not all of the npc including my own character has it fitted perfectly i sense if you made it a little wider it would solve some of the clipping around the face on most npc.
kziitd Posted May 10, 2020 Author Posted May 10, 2020 On 5/8/2020 at 3:49 PM, EgoBallistic said: Hello Kziitd. This is very nice work. Is there any chance you could make a CBBE conversion? I tried it myself and almost made it work. The mesh fits perfectly on the default CBBE reference, so deleting the existing bones and copying bone weights almost works. Unfortunately, the "up01" shape that holds the upper arms to the torso becomes distorted in game, probably because it is weighed to the wrong bones. I assume it would be simple to fix using weight painting but I have no experience with that. Here's what I was able to produce: I'd be very grateful if you could help out with this. This happens to me when I automatically copy all the bones of FG onto the rope. I deleted all the parts of the arm in the bone weight copied by up01 and it looks better now. It means that up01 has only the bones of the body but not the bones of the arms. 1
kziitd Posted May 10, 2020 Author Posted May 10, 2020 On 5/9/2020 at 1:20 AM, bstylez said: nice work with the tape gag replacement but do you think you can make it a bit wider in the front because not all of the npc including my own character has it fitted perfectly i sense if you made it a little wider it would solve some of the clipping around the face on most npc. I haven't found a way to make the facial equipment automatically change with the fat or thin face shape of the character. Maybe that's not possible in itself? I did it according to the default basefemalehead_facebones.nif standard of fallout 4. I'm worried that when I make it wider, someone will say it should be narrower, or it will look loose. So I suggest that you use tools to simply change it according to your own situation in outfitstudio. In the case of symmetry, the appropriate brush size and strength can be used to modify the parts you think should be widened with this tool.
kziitd Posted May 10, 2020 Author Posted May 10, 2020 On 5/8/2020 at 3:29 PM, SenseiBlack said: This is awesome, specially the duct tape. Thanks for sharing. I just wish the ropes were full body. It's OK to add a leg rope to the appearance But there is no such thing as DD shackles in realhandcuffs that changes the animation of walking,.
EgoBallistic Posted May 10, 2020 Posted May 10, 2020 1 hour ago, kziitd said: This happens to me when I automatically copy all the bones of FG onto the rope. I deleted all the parts of the arm in the bone weight copied by up01 and it looks better now. It means that up01 has only the bones of the body but not the bones of the arms. Aha. Thank you, I will try this.
kziitd Posted May 10, 2020 Author Posted May 10, 2020 3 hours ago, EgoBallistic said: Aha. Thank you, I will try this. You're welcome~ More thanks for your work.
epic2017 Posted May 14, 2020 Posted May 14, 2020 hi, great mod you've made, the tape gag wored just fine. but when i get the handcuff and equip it, at the choosing-tight-or-loose interface you can see the ropes, and it became original handcuffs again later. anyideas about this? thanks ahead.
kziitd Posted May 14, 2020 Author Posted May 14, 2020 1 hour ago, epic2017 said: hi, great mod you've made, the tape gag wored just fine. but when i get the handcuff and equip it, at the choosing-tight-or-loose interface you can see the ropes, and it became original handcuffs again later. anyideas about this? thanks ahead. To be honest, I don't know what's going on. Because you do replace the handcuffs in your picture, but when it is in place, it becomes another model. This reminds me that in the real handcuffs model, there are ordinary handcuffs, hinge handcuffs, broken ordinary handcuffs and broken hinge handcuffs. I wonder if you are wearing a broken ordinary handcuffs? Can this be done in realhandscuffs? Because I haven't replaced it, because I haven't figured out how to make a broken version of such a lot of rope...
Kharos Posted May 15, 2020 Posted May 15, 2020 On 5/14/2020 at 6:37 PM, epic2017 said: hi, great mod you've made, the tape gag wored just fine. but when i get the handcuff and equip it, at the choosing-tight-or-loose interface you can see the ropes, and it became original handcuffs again later. anyideas about this? thanks ahead. Are you using the Torture Devices pose for handcuffs? Go into RealHandcuffs MCM settings, tab "Handcuffs", and change the pose to "Real Handcuffs". Then try again.
i213022 Posted May 16, 2020 Posted May 16, 2020 Hey guys, sorry for noob question, but how do i convert this to cbbe? in bodyslide i see the cbbe slider preset but everything is at 0%
HadleyD Posted May 31, 2020 Posted May 31, 2020 Hey there Slightly unrelated question, but... Do you perhaps have a preset for your character here?
kziitd Posted June 1, 2020 Author Posted June 1, 2020 17 hours ago, HadleyD said: Hey there Slightly unrelated question, but... Do you perhaps have a preset for your character here? kziitd11.json All the required mods should be popular KSHairdos, looksmenu customization supplement, extended facial sculpting, etc. 1
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