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[Solved]Heeeeeellllllpppp! Created Custom Interior Architecture Parts With Collision.


Cyndi

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Posted

Alternate Title:  FUuuuuuuuuuuuuuuuuuuuuuuu CK.

 

So....   I started learning how to; and making, new static collision objects.

and I ran into a problem with a new mesh, for an interior architecture part.

 

(I'm attempting to make myself a redoran indoor pool / jacuzzi /hot tub or w/e......  let's face it, ashy dirty raven rock is ashy and dirty)

 

When I load the new mesh in, I get the error:  blahblahIhazNoEnvironmentmapjumpoffabridgeyounub.

So in typical ck fashion I hit ignore, everything proceeds as normal...

 

but now in the render window it shows absolutely nothing, except the ground.

 

I know it loaded the .nif because hitting F4 allows me to see the wireframe of my new shnazyjazy collision shape (which I just learned how to make after a day and a half of swearing/smoking/drinking coffee)

ref pic:

 

 

collisiongrid.jpg

 

 

Pic of the .nif itself if that's at all relevant:

 

 

redoranopenfloor.jpg

 

 

 

Sooo yeah....  any idea's on what's going wrong?

 

the .nif in question....:  *Glares at .nif file*

RedoranBathAreaCap.7z

 

 

...  And I have made another item before that seems to work, but it was classed as a clutter item I think...  but that one worked fine.  

 

 

Edit: ......  If its because I didn't unpack the textures from the dragonborn.bsa folder into my skyrim one....  I might pull my hair out and /facedesk a lot.

Posted

\o/  YAY  worked.  Tyvm!

 

and now that I think about it...  I'm guessing that flag was the problem because the mesh doesn't have a regular skin like an armor model?

 

 

 

Now off to test if my collision worked properly  =P

Edit:  Yup  everything works great  except something I did to weapon impact data, chunk merge seems to miss that on me with a few sky_hav_mat_blah things (which I knew was going to happen anyway and is kinda redundant for the intended purpose). I think it just gets mad when I tell it where to look for the xml or something.

It absorbs arrows if you shoot it, but still holds objects/dropped stuff/people.  *shrugs* Does it's intended purpose that's all I care about.

 

 

Hey look! A Tangent!  *runs off*

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