AJHell Posted April 29, 2020 Posted April 29, 2020 In the mod description, there are 5 tendency values mentioned, and the tendency values determine how the player is treated/which quests are made available. It also states that these values don't change throughout the course of the game, and that the default value for each tendency is 4. So my question is: How does one change the values? For example, if one needs a "masochist" tendency value of 5+ to unlock the "Party Favors" quest, and the default value is 4, how does one raise that value?
Gräfin Zeppelin Posted April 29, 2020 Posted April 29, 2020 I have seen those values change due to talking with people around and in the estate.
Naps-On-Dirt Posted April 29, 2020 Posted April 29, 2020 Initially you can set them yourself, they are sliders. At some point they "solidify", I don't know what the trigger for that is.
ansem13 Posted August 5, 2020 Posted August 5, 2020 On 4/29/2020 at 4:22 PM, Naps-On-Dirt said: Initially you can set them yourself, they are sliders. At some point they "solidify", I don't know what the trigger for that is. The trigger is talking to the Master for the first time. I'm not sure what effect they have on scenes/quests in the mod however, it's possible they were never fully implemented as aside from the main tendency I have never seen much of an impact from them.
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