Jump to content

Importing custom object bones into Sims4Studio help


Guest

Recommended Posts

Posted

Just a quick explanation.

Wanted to make a sex machine for the Sims 4, includes rigging.

Though I have a difficulty importing the rig, here are the steps I've taken inside sims 4 studio itself.

 

 

[Studio Tab]

1. Add all the rigs to Rig/Slot tab in the Studio section, aswell as the bone's position shown in blender transform.

 

[Warehouse Tab]

1. Model LOD & Model files > Bones > Edit Items > Added all BoneNameHash's

 

2. Model LOD & Model files > Skin Controller > Resource > BindPoseBones > Added BoneNameHash's

(Though I don't understand wether to name it Identity / Numbers, as I dont understand the number meanings)

 

[General]

 - - Tools Top Tab

1. Renumber Rig and Slots

 

2. Sync Rig changes to Slots

 

 

Problems:

 

I have watched Necrodog's video on how to add animated objects, but I still can't get it to work.

 

 

1. When I export the mesh for the sex machine, the rig doesn't match where I put it in the Rig/Slot

 

2. Hence animating makes everything for some reason, move together, this could be a BindPose problem, but I don't quite understand how to fix it.

 

 

I provided blender files and Sims 4 studio files for the sex machine.

 

Any insight and help is much appreciated!

Thanks for your time.!

 

problem solving playsim dan rural tree.zip

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...