Guest Posted April 10, 2020 Posted April 10, 2020 Just a quick explanation. Wanted to make a sex machine for the Sims 4, includes rigging. Though I have a difficulty importing the rig, here are the steps I've taken inside sims 4 studio itself. [Studio Tab] 1. Add all the rigs to Rig/Slot tab in the Studio section, aswell as the bone's position shown in blender transform. [Warehouse Tab] 1. Model LOD & Model files > Bones > Edit Items > Added all BoneNameHash's 2. Model LOD & Model files > Skin Controller > Resource > BindPoseBones > Added BoneNameHash's (Though I don't understand wether to name it Identity / Numbers, as I dont understand the number meanings) [General] - - Tools Top Tab 1. Renumber Rig and Slots 2. Sync Rig changes to Slots Problems: I have watched Necrodog's video on how to add animated objects, but I still can't get it to work. 1. When I export the mesh for the sex machine, the rig doesn't match where I put it in the Rig/Slot 2. Hence animating makes everything for some reason, move together, this could be a BindPose problem, but I don't quite understand how to fix it. I provided blender files and Sims 4 studio files for the sex machine. Any insight and help is much appreciated! Thanks for your time.! problem solving playsim dan rural tree.zip
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