CanoLathra Posted March 28, 2020 Posted March 28, 2020 So, I am using an armor replacer mod someone converted to SMP, but the cloaks/capes on some of the armors don't act like a cape. They stay a set distance away from the body and move with the body, instead of flowing/moving with gravity and momentum. So, what do I need to do to fix this? I understand how to add a bone and give it weight in OS, but I don't know how to set it up in the SMP config.xml to do what I want.
OrrieL Posted March 29, 2020 Posted March 29, 2020 The cloak mesh needs to have custom bones with weights defined, this needs to be done in 3D app like Blender or 3DSmax, no way you can do this in OS. Then it requires a SMP xml with physics and collisions (for which it would need a proxy object - body) definitions and make a refference for the XML in the NIF. Its not that simple and takes alot of time to manually finetune both performance and movement/collisions unlike PE with 3DSmax autopilot. EDIT: This video shows the process, it is for HDT PE, but the bone/rigging process is the same, for PE there is autopilot for 3DS that will create XML easily, for HDT SMP you would need to create XML yourself from scratch.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.