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Change Default Costumes Preview Icon


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Posted

Is there any way to change the icon of DEFAULT costumes?

Not the DLC ones, I'm talking about the vanilla ones.

 

I can replace a model just fine via lnk reshuffle, but seems that the preview icon (the --P) won't do anything.

Posted

lnk reshuffle→AssetBrowser tab→enter CSICON in search box

SPR and LTF extract

open SPR fire with Texturetool

change the picture of the P fire after that replace with the original fire

 

WS000000.jpg.8d6caa6128b277bd2601a8e468d203f5.jpgWS000001.jpg.13d0a683756a59bc635427b7fe613ffe.jpgScreenshot2579.jpg.eb90330b44b8fcce0d0dc8a55b1c35b3.jpgScreenshot5267.jpg.0ec3259f8bf6211edf4d5eb7d0afbedf.jpg 

Posted
On 22‏/3‏/2020 at 12:46, DOA5mod said:

تعديل وزاري → علامة التبويب AssetBrowser → أدخل CSICON في مربع البحث

استخراج SPR و LTF

فتح النار SPR مع Texturetool

قم بتغيير صورة النار P بعد ذلك استبدلها بالنار الأصلية

 

WS000000.jpg.8d6caa6128b277bd2601a8e468d203f5.jpgWS000001.jpg 13d0a683756a59bc635427b7fe613ffe.jpgScreenshot2579.jpg.eb90330b44b8fcce0d0dc8a55b1c35b3.jpgScreenshot5267.jpg.0ec3259f8bf6211edf4d5eb7d0afbedf.jpg 

Comment transformer des objets

  • 3 years later...
Posted
On 3/22/2020 at 7:46 PM, DOA5mod said:

lnk reshuffle→AssetBrowser tab→enter CSICON in search box

SPR and LTF extract

open SPR fire with Texturetool

change the picture of the P fire after that replace with the original fire 

I tried replacing the preview icon of COS with the method you used, but I found that the color information looks a bit odd, as shown in the following image. I'm not sure if there's a solution to correct the color issue.

 

image.png.f9ac57e5bf6760bf4993d43f50adc004.png

image.png.d78b6a4a40e04f55637802feba76e873.png

Posted
On 2/17/2024 at 10:29 AM, mercury_D said:

I tried replacing the preview icon of COS with the method you used, but I found that the color information looks a bit odd, as shown in the following image. I'm not sure if there's a solution to correct the color issue.

 

image.png.f9ac57e5bf6760bf4993d43f50adc004.png

image.png.d78b6a4a40e04f55637802feba76e873.png

Early DOA5 primarily uses a color palette to display colors. Regarding COS, I think it is displayed in gray, but if you use the color palette from the settings, the color will be displayed. I saved it using Photoshop's DDS plugin, but the texture tool is currently rejecting it. It is possible to modify the image information with a binary editor and save it, but the color information will be incorrect.

Posted
On 2/19/2024 at 1:42 PM, DOA5mod said:

Early DOA5 primarily uses a color palette to display colors. Regarding COS, I think it is displayed in gray, but if you use the color palette from the settings, the color will be displayed. I saved it using Photoshop's DDS plugin, but the texture tool is currently rejecting it. It is possible to modify the image information with a binary editor and save it, but the color information will be incorrect.

Thanks for your response. It seems like the preview icon for the COS clothing can't show the colors accurately.

(I just used a rainbow texture to test which colors could display properly, but seems nothing😅)

Posted
3 hours ago, mercury_D said:

Thanks for your response. It seems like the preview icon for the COS clothing can't show the colors accurately.

(I just used a rainbow texture to test which colors could display properly, but seems nothing😅)

 

For COS costumes, select Use color palette from the red circle settings.

The blue circle is the color palette of ZACK's exclusive COS costume. This varies for each character

The problem is that I need to save it in RGB8 DDS format. Without this, it would be impossible to reproduce the vivid colors of COS costumes.

I'm having a hard time reproducing Photoshop because I can't reproduce the color format the game was originally released in.

 

image.thumb.jpeg.ceea9a36bd6c68684c6088bb4214e060.jpeg

 

2.thumb.jpg.3094ac25e0f7446993bc7b8247f0779f.jpg

 

Posted (edited)
17 hours ago, DOA5mod said:

 

For COS costumes, select Use color palette from the red circle settings.

The blue circle is the color palette of ZACK's exclusive COS costume. This varies for each character

The problem is that I need to save it in RGB8 DDS format. Without this, it would be impossible to reproduce the vivid colors of COS costumes.

I'm having a hard time reproducing Photoshop because I can't reproduce the color format the game was originally released in.

 


 I used paint.net (free) to save dds format(RGB8). I just tested it, and it appears that each slot uses a different color palette. It sounds like modifying the "RGBA32" files of the character is necessary to have a chance of displaying colors correctly.

 

 


Hmmm....I think I understand now. HONOK has 6 COS costumes, so it has 6 sets of color palettes. Changing the color palette corresponding to the column number should be possible. However, how can I generate a set of color palettes for one column?

image.png.735afdf3aeefd345e876c70e87f8fff2.pngimage.png.d6136260d19c8cfc132f3d162494ab76.png

Edited by mercury_D
  • 2 years later...
Posted
On 3/22/2020 at 7:46 AM, DOA5mod said:

lnk reshuffle→AssetBrowser tab→enter CSICON in search box

SPR and LTF extract

open SPR fire with Texturetool

change the picture of the P fire after that replace with the original fire

 

WS000000.jpg.8d6caa6128b277bd2601a8e468d203f5.jpgWS000001.jpg.13d0a683756a59bc635427b7fe613ffe.jpgScreenshot2579.jpg.eb90330b44b8fcce0d0dc8a55b1c35b3.jpgScreenshot5267.jpg.0ec3259f8bf6211edf4d5eb7d0afbedf.jpg 

Which mods are these?

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